Thief Drops XP Progression as Core Mechanic, Community Manager Leaves Eidos Montreal

Negative fan reaction responsible for overhauling the XP system.

Posted By | On 17th, Oct. 2013

Thief
In a new Q&A session on the game’s forums, Eidos Montreal game director Nicolas Cantin and lead level designer Daniel Windfeld Schmidt have revealed that they are ditching the XP progression system for the upcoming Thief.

Cantin stated that, “At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal. The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic,”

Schmidt also revealed that they took note of negative reactions to the XP system for the E3 demo videos. “We wanted to put emphasis on stealing things, and put the rewards on the stealing aspect. We want to allow the player to decide the ‘how to’ – we shouldn’t judge how the player wants to achieve their goal, only reward them for achieving it.”

Cantin added that, “The E3 reaction was right, rewarding killing like that was wrong for a Master Thief. It was always possible to play without using XP, like it is still possible to play through the game without killing anyone or even spending any coin,” he said.

Interestingly, there seem to be other changes afoot as the dev talked about something that they will “have to say about QTEs”. The developer also revealed that former community manager Adam Badke has left the studio, with a replacement yet to be chosen.

Thief is currently slated to release in February 2014 for PS3, PS4, Xbox 360, Xbox One and PC.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...