Undoubtedly, a lot of fans of the original Titanfall are disappointed with all the changes that Respawn have made with the upcoming sequel- and Respawn themselves all but disavow any major connections with the original game, stating that Titanfall 2 is like the launch of a new IP for them.
That said, some of the changes that they are looking to introduce with the new game may even go down well. One of the more intriguing ones is the implementation of dialog choices in the single player campaign- speaking to ShackNews, Titanfall 2 director Steve Fukuda elaborated on the thinking that went behind this decision.
“One thing we realized was that, in a buddy story or a love story (which a buddy story is, basically), it very rarely works when communication is one way,” he said. “And the more we worked on the game, we discovered moments where we instinctively replied to the Titan when he asked us a question, like “Are you alright?” That’s kind of where it started. “Hey, let’s let the player talk to the Titan, just on a purely personal kind of dialogue level.” Allow the player to pick the one attitude that matches what they’re feeling at the time and lets them respond reflexively and intuitively with the Titan. I think that helps the bond and makes the Titan a more real character.”
Fukuda also noted that the team is entirely open to the possibility of Cross Play between the PS4 and Xbox One versions of the game, although if it happens, it will happen after launch. “We aren’t planning on doing that at launch,” he said. “For now, the answer is no, but we aren’t closed to the possibility.”
Titanfall 2 is due out on Xbox One, PlayStation 4, and PC this October.
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