Toki Tori 2 Preview

Toki Tori 2 ambles on to the Wii U, giving us a very different kind of platformer than what you'd expect.

Posted By | On 10th, Mar. 2013

Toki Tori 2 Preview

When I first started Toki Tori 2, I was absolutely, thoroughly confused. You see, the game just… started. Like, okay, there were the developer credits, but then all of a sudden, I’m this pudgy yellow bird, and I have full control. So I fiddle with the controls a little. Okay, so A is stomping on the ground, but I don’t know what use that is. Maybe it’s an attack. B causes my bird to whistle. That’s… great, I guess? None of the other buttons do anything. Most importantly and jarringly, for a platformer, I mean, I can’t find the jump button. Uh oh.

So I just walk to the right. Just… walk. Five minutes of experimenting all by myself, and all of a sudden I get it. Toki Tori 2’s genius lies in its simplicity. Its appeal, in the deceptive complexity underlying all that simplicity.

Mechanically, there isn’t a whole lot to explain. The three actions I listed above: walk, whistle, stomp- they are literally the only ways you can directly interact with the world. But each of them has a range of consequences, consequences that you need to exploit to progress through the challenges the environment and the world throw at you. There’s a ledge you need to get on to, but you can’t jump, and so it’s beyond your reach. This means that you need the help of the surrounding wildlife, you need to set conditions up just perfectly that you’ll get from here to there.

Toki-Tori-2-3

Essentially, whistling works to attract attention. When you whistle, things turn towards you and move towards you. When you stomp on the ground, they either move away in fright, or just tumble away because of the stomp. Keeping that in mind, you need to work with the environment. Take that ledge puzzle up there I just mentioned. It sounds simple enough, but how you solve it will differ greatly based on your immediate environment. If there’s a frog there, then almost certainly there will be a little bug the frog eats nearby. You have to find this bug, cause it to fall from its perch (usually on an outropping or ceiling) by stomping, lead it to the frog by singing or stomping, let the frog eat it. What happens when the frog eats it? It ejects a bubble that envelops you and carries you to the ledge above.

Or there could be a bird above, a protective bird that carries everything it sees to its empty nest (a nest that is presumably on the ledge right out of your reach. You have to catch its eye by singing, and you have to make sure you aren’t hidden by any sort of grass. Once the bird sees you, it’ll grab you and take you to the ledge.

tokitori39

Or there could be a hermit crab near by. If you whistle, it moves towards you. If you stomp, it moves away from you. You make the hermit crab move close to you, clamber on to it, fall to the other side, whistle again so it moves back towards the ledge, clamber on to it, and then onto the ledge that is now within your reach.

Toki Tori 2 uses a variety of these sorts of puzzles in most situations, challenging you to think, and making you exploit your environment so that it works for you, as opposed to against you. The best part? It never explains any of the mechanics I listed above to you. Not a single time. Unlike modern games that force you to sit through painfully long, increasingly banal tutorials, Toki Tori 2 throws you into the mix, challenging you to observe everything around you, notice patterns, and then to work with them.

It’s a wonderfully refreshing game. As platformers work, it’s like nothing else on the market. Unlike other games in its genre which get increasingly fast, frantic and frenetic, Toki Tori 2 invites you to stop, observe everything at your own pace, and then to do it at your own pace. It’s more of a puzzle game than anything else. And it looks beautiful, and sounds elegantly simple too.

Toki Tori 2 hits the Wii U eShop later this month. Watch out for our coverage for the game, including a full review, around then.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Dragon’s Dogma 2, Devil May Cry 5 Director Joins Tencent’s LightSpeed Studios

Dragon’s Dogma 2, Devil May Cry 5 Director Joins Tencent’s LightSpeed Studios

Former Capcom veteran Hideaki Itsuno will lead LightSpeed Japan Studio, which will be focused on developing AA...

Steam Deck OLED: Limited Edition White Unveiled, Coming November 18

Steam Deck OLED: Limited Edition White Unveiled, Coming November 18

The limited edition model will have the same specs as the 1TB OLED version of the device, and will also come w...

S.T.A.L.K.E.R. 2: Heart of Chornobyl Pre-Loading Now Live on Xbox Series X/S, Requires Over 147 GB

S.T.A.L.K.E.R. 2: Heart of Chornobyl Pre-Loading Now Live on Xbox Series X/S, Requires Over 147 GB

GSC Game World's long-awaited open world first-person shooter is set to launch for Xbox Series X/S and PC on N...

Dragon Age: The Veilguard’s UK Sales Similar to Dragon’s Dogma 2, Final Fantasy 7 Rebirth

Dragon Age: The Veilguard’s UK Sales Similar to Dragon’s Dogma 2, Final Fantasy 7 Rebirth

GamesIndustry's Christopher Dring noted that they're "a little less", though not far off, from Massive's Star ...

Mario and Luigi: Brothership’s Physical UK Launch Sales Are Lower Than Super Mario RPG and Paper Mario: The Thousand-Year Door

Mario and Luigi: Brothership’s Physical UK Launch Sales Are Lower Than Super Mario RPG and Paper Mario: The Thousand-Year Door

The newly-released turn-based RPG debuted at No. 3 in the latest weekly physical UK charts, but failed to sell...

Overwatch: Classic Announced – Limited-Time Mode Coming to Overwatch 2 on November 12

Overwatch: Classic Announced – Limited-Time Mode Coming to Overwatch 2 on November 12

The hero shooter's original incarnation will be available in a separate mode, complete with the original 21 he...