Tokyo Xtreme Racer Gets Harder Game Mode With Oil and Water Temperature Control in New Update

The update also brings with it a host of enhancement to the game's UI, a few bug fixes, and compatibility with Steam achievements.

Posted By | On 10th, Jul. 2025

Tokyo Xtreme Racer

Developer Genki has released a new update for its Early Access street racing game Tokyo Xtreme Racer. The update, bringing the game up to version 0.13.0, adds a host of new features to the game, including compatibility with Steam’s achievement system. Currently, however, only achievements that can be earned during Early Access are displayed, with more being on the way as the racing game gets closer to release.

Along with Steam achievements, Tokyo Xtreme Racer now also has additional rules that players can enable that allows them to control their cars’ water and oil temperature while they are driving. When these additional rules are enabled, players will have to take care to not let their oil or water overheat. To take some of the stress off, players can also toggle a “safe” mode which limits engine speed, output torque, and other performance-related aspects of the car to make sure that the overheating doesn’t happen.

Playing with these additional rules also comes with some extra rewards rather than just being for players who enjoy the challenge; the reward for defeating rivals is multiplied by 1.5. The additional rules can be enabled through an option in the game’s GARAGE screen.

The overall UI while racing is also seeing some changes. Along with the oil and water temperature gauges above the tachometer, the game now also has an odometer and a tripmeter so that players can track the mileage of their car. The nitro gauge has also been made smaller, and players can now tell if they’re in a slipstream more easily. All of these UI elements can be set to be displayed or hidden through the game’s options menu.

Along with these, Tokyo Xtreme Racer has also added a few more customisability options in the form of new license plate names. For more details about the update, check out the patch notes below. And while you’re at it, also check out our review.

Tokyo Xtreme Racer Version 0.13.0 Patch Notes:

UI

The UI layout while driving has been revised with the addition of water and oil temperature gauges.

  • Water and oil temperature gauges: Added water and oil temperature gauges above the tachometer. Only visible when Water/Oil Temperature mode is enabled.
  • ODO/TRIP meter: In response to requests to be able to check the mileage while driving, an Odometer and a Tripmeter have been added.
  • Nitro Gauge: The size on the screen has become smaller, the available amount and effect remain the same.
  • Slipstream: The effect of slipstream is now clearly visible.
  • Input Value: Added an on-screen indicator that shows the amount of value being sent from the input device.
  • CP and BP: You can now check not only your current CP but also your BP.

Team Defeat

  • Added a visual to help make it clearer that the rival team has been defeated.

Option

  • On OPTION screen, each UI item could choose whether to display or hide during a race.
  • The gauge layout has also become selectable.

Race

  • Bonus: A bonus has been added when preventing an overtaking attempt by a rival.
  • Shift-up Alert: If the gear shift is manual, a warning sound will go off when it is time to upshift.
  • Sky Patterns: The background changes randomly to reflect the daily sky patterns. However, there will be no changes to the road surface due to the background weather.

Language

  • Added Traditional Chinese character to the language switcher.

Various Adjustments

Various adjustments include:

Rivals

  • The positions of your car and rival’s cars at the start of a battle have been revised.
  • If you initiate a battle on the course, you will start the battle behind the rival’s car.
  • If a rival initiates a battle on the course, the battle will start in front of the rival car.
  • If you challenge a battle at PA, the battle will start in line.

Vehicles

  • The center of gravity of vehicles with horizontally-opposed engines has been lowered slightly.

Vehicle AI

  • Adjusted the rivals to make it harder for them to collide with other vehicles in corners.

PA

  • Adjusted the battle start positions of Tatsumi PA and Daikoku PA to be parallel.

Option

  • Battle BGM start timing has become selectable.
  • Force feedback strength can now be increased up to 5 times.
  • Feedback strength changes correspond to each type of feedback.

Fixed

  • The following fixes have been made:

Vehicles

  • Fixed some bugs with some vehicle models.

Vehicle AI

  • Fixed an issue where it was not possible to direct rivals at certain forks in the course.
  • Fixed an issue where some Other Cars would hit walls while turning corners.

Rivals

  • Fixed an issue where more rivals than intended would appear on the course.

Course

  • Fixed some bugs in the course model.

Photo Mode

  • Fixed an issue where screenshots taken under certain conditions on Steam Deck were not saved to a folder.
  • Fixed a bug that caused sounds to stop playing before and after Photo Mode.
  • Other minor bugs have been fixed.

UI

  • Fixed minor issues with the DEALER screen.
  • Fixed a minor bug on the COLLECTION screen.
  • Fixed minor issues with the TUNE screen.
  • Fixed a minor bug on the AERO screen.
  • Fixed a minor issue with the LIVERY screen.
  • Fixed a minor bug on the MAP screen.
  • Fixed minor issues with the PERK screen.
  • Corrected mistranslated text on some screens.

B.A.D.NAME

  • Fixed an issue where some B.A.D.NAMEs could not be acquired.

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