“I can’t really think further ahead than the current project.”
Tomb Raider writer Rhianna Pratchett is undecided about the possibility of franchise potential. She wanted to concentrate on the current game at hand and didn’t want to think about the future just yet.
“Rebooting such a beloved character has been very rewarding, but also a little nerve-wracking at the same time,” she said in an interview. “It’s probably a bit too soon to say what I want to do with the franchise. I can’t really think further ahead than the current project.”
“I just hope we can give players something entertaining and absorbing that may, one day, become as meaningful as the original Tomb Raider.”
“The games industry has a lot of work to do as far as character diversity and representation is concerned,” she said when asked about sexism in the industry.
“In fact the gamers themselves are becoming more diverse in age, gender and ethnicity, than the industry itself. Therefore I feel we have a responsibility to our audience to stretch ourselves to the very limits of our imagination and come up with absorbing gaming experiences, which entertain, enlighten, and even move, our audience. At this point in time we should be less about what they can learn from us and more about what we can learn from them.”
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