inXile Entertainment’s Torment: Tides of Numenera has been delayed to Q1 2017 according to company founder Brian Fargo in an update on Kickstarter.
Though slated to release in 2016, the game was delayed due to the process of localizing the one million word script in the game, which accounts for an additional six months of iteration. To complete this, inXile will be taking help from a publishing partner and offering beta access to backers who have the final game as their reward tier.
Fargo noted that, “We know it’s frustrating to wait a little longer, but we’ve come this far. I remember the pain of moving the release of Baldur’s Gate 1 effectively into January in much the same way, but that ended up being the right move and we all know how fondly it is remembered today. These types of trade-offs are never easy, but from day one it’s been our goal to make Torment the masterpiece you deserve.”
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