With only 3 days left to go on the Kickstarter, inXile Entertainment today revealed the first screenshot (above) for the upcoming Torment: Tides of Numenara.
Based in the same universe as the classic Planescape Torment, the screenshot is meant to represent both a technology and lighting test within the Bloom, and was created using a 2D pre-rendered background technique within the Unity Engine.
The Bloom, by the way, is a sort of semi-sentient predator extending its tendrils throughout reality and masks both terror and wonder alike. So naturally this would be the hub for commerce in Torment.
Lead Environment Artist Koy van Oteghem stated, “Torment will certainly present some special challenges, but more so I think, unique opportunities to realize our vision in a new old way. We’re looking back to a 2D approach, with a fresh eye rooted in contemporary modeling, texturing, and engineering techniques.”
With $3,356,770 pledged by 61,305 backers, it’s certainly looking the part, that’s for sure.