The Total War: Warhammer franchise has been getting crazier with each new iteration and Total War: Warhammer 3 is no exception. In a new blog post, battle designer James Martin details all of the changes coming to the various types of battles. Standard Battles are staying the same but now have battle currency being more accessible, improvements to abilities and unit size scaling.
Auto-resolve is also getting some much needed changes – now you can actually see how many losses you’ll suffer along with which units will be lost. As Martin notes, “We’ve made some improvements to our auto-test system. This has allowed us to gather better data, so it’s gonna be much cleaner for the auto-resolve to use and for us to balance the wealth of content. We’ve got a lot more data to go off, it should be cleaner across the board, and we should have less random units that completely skew the auto-resolve.”
Quest Battles are returning and feature “bigger, better, more interesting designs” while Survival Battles replace what may have been Story Battles before. Speaking of Survival Battles, these are essentially skirmishes taking place in the Realm of Chaos. Along with offering the largest battles in the franchise, it sees players attacking a Chaos stronghold and receiving supplies that can be used to replenish health, upgrade unit stats and so on. Keep fighting and tougher daemons will assault you.
Survival Battles are available for every faction including the Daemon Lords. The Realm of Chaos will also offer new terrain types that can be quite hazardous so you’ll have to be more cautious (though chokepoints now have three or four crossings instead of just two).
Total War: Warhammer 3 is out later this year for PC. Stay tuned for more details in the meantime.
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