“I’ve always felt an affinity for difficult games that allow me to master a finely-tuned system of mechanics”
Earlier today it was announced via the PlayStation Blog that the developer behind the indie action game, TowerFall Ascension is planning to release the game for PS4 in Febrary of 2014. TowerFall Ascension, in the developers words, is a multiplayer, combat game in which the player utilizes archery to destroy his or her friends. The intent of the game is such that it should be relatively easy to pick up and figure out how to play, but as the gamer devotes more time, new levels of strategy are understood and employed.
Here are the Matt Thorson’s thoughts on making the game purely multiplayer:
“From the moment I had four players jumping around on screen, I knew TowerFall was a game about bringing people together. From childhood all through high school and university, I had a lot of meaningful experiences with local multiplayer. I’ve always felt an affinity for difficult games that allow me to master a finely-tuned system of mechanics, but local multiplayer adds another dimension.”
In TowerFall Ascension, we can expect 50 new levels, four more playable archers, a brand new 12-player co-op mode, six new power ups, and many more additional features.