Treyarch wants to make an ambitious game and in all interviews so far, they’ve been stressing this point a lot. Mark Lamia has mentioned in an interview with AusGamers that the studio is pumped up and the setting for Black Ops 2 was decided when the original game was going through the submission process.
“The fiction itself, to take it to the near future, we can trace that back to while we were in submission with Black Ops 1. The game is basically done, it’s submitted to first-parties — which as it’s being manufactured; before it hits the shelves.
“In the past, sometimes we’ve felt like we need a little bit of a break, but we were just super-excited about what we had created, so we started spinning on “hey, with this one, we can take it to the near future. But we want it to be a sequel to the characters; and we can do this generation spinning”. Just all of these different ideas started coming to the surface.
“So, while — like I said — probably the worst kept secret in gaming is that “Treyarch are making Call of Duty: Black Ops II”, exactly what Call of Duty: Black Ops II is, is probably the best kept secret in gaming.”
He also revealed that the team was pumped up for the first game, but wanted to create something even more ambitious, and Black Ops 2 is that game.
“As we were wrapping up Black Ops 1, the team was really firing on all cylinders. And while we really gave everything we had to that, and we were really happy with it, we kind of felt like, as a team, that was the first time that the entire studio had just focused on one game,” he said.
“So we were really proud of what we’d created, but we felt like that was kind of like the base-level. We felt like we could push it so much more. So that’s why you’re seeing so many new things go into Black Ops 2.”
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