Tripwire On PS4 GPU – Targeting For Single Spec Makes Things Simpler

Tripwire Interactive's Alan Wilson on the development of the Killing Floor 2's PS4 version.

Posted By | On 20th, May. 2015

Killing Floor 2

Tripwire Interactive’s upcoming zombie based first person shooter is due for a launch for the PlayStation 4 sometime later this year. GamingBolt recently spoke with Alan Wilson who is the VP of Tripwire Interactive to check out how the PS4 version is shaping up.

Given that Killing Floor 2 is being developed with only one GPU specification, how did this helped the development team in optimization and performance?  “Well, having only one target does make things much simpler. We only have to test on one machine. On the PC, we build multiple min-spec machines and test on them. And on mid-range machines, with all flavors of CPU and GPU mixes. Makes testing MUCH more complex!,” Wilson said to GamingBolt.

“The base issue was getting Unreal  Engine 3 running on the platform. A lot of the base work had been done before, that we could pick up – but we’ve had to do a lot of engine-level work to get it all functioning. Once we get past all of that, its “just” shifting from CP with mouse and keyboard, to a console with controller – and all the design changes that drives for the new platform.”

Killing Floor 2 is shaping up to be a solid entry. We recently went hands on with the game. You can read our full impressions here.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

WWE 2K25 Guide – All MyRise Unlockables And How To Get Them

WWE 2K25 Guide – All MyRise Unlockables And How To Get Them

Here are all the MyRise unlockables and how you can procure them.

The First Berserker: Khazan – Everything You Need to Know

The First Berserker: Khazan – Everything You Need to Know

The story of Khazan unfolds on March 27th for Xbox Series X/S, PS5, and PC. Here's everything you should know ...

Atomfall Review – Stalker Alert

Atomfall Review – Stalker Alert

Rebellion's post-nuclear adventure is a shockingly excellent and wonderfully bizarre time.

inZOI Early Access Review – Second Life

inZOI Early Access Review – Second Life

It won't beat The Sims in terms of sheer content, but inZOI offers a robust foundation for its development tea...

Animal Use Protocol Trailer Highlights Puzzle-Solving, Teases Terrifying Monster

Animal Use Protocol Trailer Highlights Puzzle-Solving, Teases Terrifying Monster

Stasis and Bone Totem developer's next horror title focuses on two intelligent animals who attempt to escape a...

South of Midnight Developers Did Not Want a “Chosen One” Narrative – Writer

South of Midnight Developers Did Not Want a “Chosen One” Narrative – Writer

South of Midnight's story revolves around young girl Hazel who is setting out to find her mother, and ends up ...