Ubisoft: DRM issues “regrettable,” claims to have resolved it quickly as possible

Posted By | On 06th, Apr. 2012

Ubisoft is no stranger to DRM. They’ve always found unique ways of locking their content to fight piracy, and most of the times it has proved to be futile. Chris Early, Ubisoft’s VP of digital publishing has admitted that they could have done a better job with these issues, but also claimed that they’ve resolved most issues quickly.

“With Driver: San Francisco, for example, we had some issues with content activation,” he said in an interview with VG247.

“We had a good system in place but there was an error in the codes and so I’d say that, yes, we made a mistake – not necessarily in that the system was included in the first place – but that there was a procedural mistake with the codes that were required to activate the content.

“But then what did we do? Within a couple of days we patched it completely out of the game rather than trying to reissue codes and complicate it further,” he added.

“I think people looked at that situation and said, ‘You screwed up, but you took the right approach in solving it’.”

He also tried to justify DRM by saying that, as content creators they need to be compensated for their work – and people enjoying their content without paying for it is simply unfair. He also admitted that paying customers shouldn’t be inconvenienced, and they need to find a way to implement DRM without doing that.

“For us, the whole question of DRM is one of how we get compensated as a creator of content when someone is enjoying that content,” Early revealed.

“The goal is to find the balancing point so as to do that in a way that doesn’t negatively impact the paying customer. That’s something that, as an industry, we sometimes succeed in and sometimes fail at.”

Ubisoft has been pretty blunt in the past when dealing with such issues and they have even said that “there’s simply no way to bypass that.”

It remains to be seen if they change their ways, but at least they acknowledge it which is a step in the right direction.

Tell us what you think in the comments section below.


Tagged With: , , ,

Keep On Reading!

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Rockstar's last two open-world titles continue to sell like no one's business, propelling their franchises to ...

GTA 6 Pre-Sales “Running Far in Excess of Our Expectations,” Says Take-Two CEO

GTA 6 Pre-Sales “Running Far in Excess of Our Expectations,” Says Take-Two CEO

"We’re just days away from beginning to see the fruits of our labor," says Strauss Zelnick who promises more...

Battlefield 6’s Casino Heist Gameplay Revealed, New Weapons and Attachments Detailed

Battlefield 6’s Casino Heist Gameplay Revealed, New Weapons and Attachments Detailed

Leaderboards, a new map, an early version of the Server Browser, and more roll out for all consoles on Novembe...

Resident Evil Veronica Trailer Pushed Back After Internal Delay to Fall 2027 – Rumor

Resident Evil Veronica Trailer Pushed Back After Internal Delay to Fall 2027 – Rumor

Capcom reportedly crunched earlier this year to target a Q1 2027 launch for the remake, but ultimately decided...

Warhammer 40,000: Dark Heresy Launches on January 28th, 2027

Warhammer 40,000: Dark Heresy Launches on January 28th, 2027

Owlcat Games' follow-up to Rogue Trader will launch first on Xbox Series X/S, PS5, and PC before coming to Swi...

Hollow Knight: Silksong – Sea of Sorrow is Still Missing, But Physical Edition Teases More Free DLC

Hollow Knight: Silksong – Sea of Sorrow is Still Missing, But Physical Edition Teases More Free DLC

The "first giant" expansion for the Metroidvania has gone from 2026 to "Coming Soon," but at least more conten...