PS4’s familiar architecture is something that Ubisoft likes, according to comments by Ubisoft Montreal CEO Yannis Mallat.
“From what we can talk about, which is the PlayStation 4, it’s been a radical change from those guys,” he said. “I’ll tell you an anecdote: When I was the producer on Prince of Persia: Sands of Time we managed to get our hands on a very good programmer who’s still on the Assassin’s Creed core team.
“One day on his desk he had a black book all written in Japanese, and I was like, ‘what is that?’ It was the documentation support for coding for PS2. ‘That’s why I wanted to have Japanese lessons,’ he said – to understand and make the most out of the machine.
“That day I understood how complex it was to develop on PlayStation 2. So we were eager to find out what the PlayStation 3 would be in terms of architecture, and it was pretty much the same but more complex.”
Sony has gone with a PC architecture for the game and there is plenty of RAM in the system as well.
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