Creative director Jean Guesdon states that the quests “are all present for a reason” and “fun to complete”.
One of the biggest criticisms against Assassin’s Creed III, if you don’t count the numerous bugs, boring campaign, disappointing ending and a humdrum protagonist, was the utter uselessness of the side missions in the long run. Fortunately, Assassin’s Creed IV: Black Flag creative director Jean Guesdon has revealed that this won’t be the case for the next game.
“We have a huge Caribbean open-world that is full of activities and side-missions. We have forts to raid, shipwrecks to discover, smuggler caves to infiltrate, ally ships to escort, trade routes to disrupt, animals to hunt, collectibles to find, etc.
“The key thing here is that all of these activities make sense in the context of the open-world—you will never feel like any of these activities are superfluous, they are all present for a reason, and they are all fun to complete. You are completing these activities to become a stronger pirate and a better assassin.”
Guesdon also revealed that in terms of control mechanics, “The combat plays very similarly to AC3’s combat, but those extra additions that you mentioned really take it to a whole new level. The multi-pistols mechanic enables you to shoot any enemy mid-combo, so it gives a whole new dimension to how you approach a combat situation. Free-aim enables you to pick off some enemies before the fight even starts, which also helps a lot.”
Assassin’s Creed IV: Black Flag will be releasing on October 29th in North America for Wii U, PC, PS3 and Xbox 360 with releases for PlayStation 4 and Xbox One also on the way.
Source: GamingBolt Interview