Ubisoft On Bringing The Division To Next Gen: “Don’t Have to Compromise As Much” on Vision

The power of next-gen means a more truer implementation of ideas.

Posted By | On 01st, Oct. 2013

1370901007_tc_the_division_screen_water_street_view_web_130610_4h15pmpt
In a recent interview with Edge Magazine, Ryan Bernard, the director of the upcoming Tom Clancy’s The Division, spoke to what we can expect from the game in terms of both game play and next- gen functionality. Here are some choice excerpts from the interview.

On whether or not the entire game will be open world:

“Yes, and I think that’s important in an open-world game. But it’s also an RPG, so there’s a level progression. If you go somewhere right at the start of the game, you’ll most likely die horribly. There will be a progression that you want to follow in some way. I think it’s far more interesting, especially for a group-focused multiplayer game, to have relatively fixed enemy strength. If everything scales with you, it’s all somewhat the same.”

When asked to provide some information about the game’s class based skill system, Bernard stated, “The word we use internally is ‘playstyles’ – we don’t really talk about classes. Really what it comes down to is a role. All we want is for you to feel like you serve a purpose in the group. There are definite skill and talent directions that fit together but none of them are locked in trees.

“You will be limited by how many you can actually purchase, and how many you can have loaded at any one time, but you can swap them out at any time [out of combat]. Having that trinity of someone who’s doing a lot of damage, someone who can take a lot of damage and someone who can support the group is a very good trinity for RPGs in general, and we want to keep that going. But by not forcing you to pick a class at the start, you get to figure out how you like to play and you don’t have to re-roll.”

On the benefits of working with next-gen gaming technology, Bernard felt there was far less compromise involved this time around. “When you start to picture games in your head, you always end up having to make sacrifices when it comes to the end of the project. You have to settle at some point. With what we can do for this coming generation, it just means you have to do less of that. You don’t have to compromise as much on what you do in your head versus what you can actually build.”

As of now, The Division is slated to release in late 2014 for PC, Xbox One and PS4.


Keep On Reading!

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

An alleged internal email cites mixed "player feedback and retention results" alongside "challenging market co...

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Much like the base game and previous releases, Capcom could be preparing a beta test for the expansion ahead o...

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2 takes us to a corner of NYC that doesn’t pull its punches, delivering a neat little adventure...

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The first of a two-part expansion retails for $14.99 and offers a new location, companion gear, Perks, Flaws, ...

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

Is it even a GTA game if you’re not committing any crimes? But we think GTA 6 could make getting away with t...

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake's new visuals and great performance make this a beautifully paced ...