Until Dawn Developers’ Next Game May Be Multiplatform

The studio has plans to expand the audiences that it caters to.

Posted By | On 09th, Jun. 2016

Until Dawn

Last year, Supermassive Games’ long in development Until Dawn was a surprise hit, taking everyone aback that this game, which had been in development for so long, and which had even shifted platforms during development, had managed to be good against the odds. Something like this spoke of the sheer talent that the developer obviously has in spades- so it makes sense that people are now interested in the studio’s future.

Speaking recently, however, the developer hinted that their future may in fact be a multiplatform one- something that they are looking at out of a desire to broaden their audience base.

“We’ve worked closely with Sony for as long as the studio has been around, so the past eight years,” Supermassive’s Pete Samuels told MCV (via ThisGenGaming). “I’ve loved it, they are great to work with and we have a strong relationship with them. I think a lot of the work we do with them aligns well with what we want to do and where we want to go. But yes, we are an independent studio and we are keen, going forward, to bring our games to wider audiences than we have in the past. That’s what we are all about right now, and it’s an exciting time for us.”

This kind of a move isn’t unprecedented, of course- Sony’s own partner studios Insomniac (responsible for Ratchet and Clank and Resistance) and Ready at Dawn (the folks who brought us The Order last year) have spread their wings and sought out multiplatform game development. Over on the Microsoft end, Bungie and Remedy are two examples of studios doing the same. Let’s hope a move like this works out well for Supermassive.


Keep On Reading!

The Expanse: Osiris Reborn Highlights Asteroid Assault in New Trailer, Voice Cast Partially Revealed

The Expanse: Osiris Reborn Highlights Asteroid Assault in New Trailer, Voice Cast Partially Revealed

Owlcat Games showcases how a simple decision can lead to significant developments (and a new companion) in the...

WARDOGS Season 3 Gameplay Highlights Limited Mode and New Map, Infrared Range Finder Removed

WARDOGS Season 3 Gameplay Highlights Limited Mode and New Map, Infrared Range Finder Removed

The season will last roughly three months and even includes XP catch-up bonuses for those who will be busy pla...

GTA 6 Crosses $1 Billion Revenue and 10 Million Sales About a Week Before Launch – Rumor

GTA 6 Crosses $1 Billion Revenue and 10 Million Sales About a Week Before Launch – Rumor

PS5 reportedly continues to dominate with 7.73 million copies sold and $751 million in revenue, according to S...

Phantom Blade Zero Guide – What To Do After Completing the Game?

Phantom Blade Zero Guide – What To Do After Completing the Game?

Not satisfied with the default ending? Want more from S-Game's hack-and-slash? Here's what to do after finishi...

What If GTA 6 Makes You Forget What Mission You Were On?

What If GTA 6 Makes You Forget What Mission You Were On?

Any open-world game is going to be judged on what it lets you get up to when you’re hell-bent on ignoring it...

VOID/BREAKER 1.0 Review – VR Troopers

VOID/BREAKER 1.0 Review – VR Troopers

If you're looking to fill the void left by Saros, then Stubby Games' shooter isn't quite it, but it still has ...