Warhammer 40,000: Space Marine 2 – New Operation, Lethal Difficulty, and More Now Live

Season 2 also buffs melee perks for the Chainsword, Power Fist, and Combat Knife, alongside implementing PvP and AI fixes.

Posted By | On 17th, Oct. 2024

Warhammer 40,000 Space Marine 2 - Hierophant Bio-Titan_02

Warhammer 40,000: Space Marine 2’s second season is officially underway with a brand Operation, “Termination”, Lethal difficulty, a new weapon and more. Check out the latest trailer showcasing the new threat the Space Marines must face.

Termination sees players returning to Kadaku to take down the Hierophant Bio-Titan with heavy artillery. As the largest Tyranid enemy in the game, it poses quite a threat, but you can up the challenge even more with Lethal difficulty. When enabled, the amount of ammo refilled per player is limited, and Armor only replenishes when performing finishers near teammates.

Furthermore, Majoris enemies can enter an enraged state, becoming tougher and dealing more damage. Succeed, however, and you can earn new cosmetics. The update also adds Photo Mode for Operations (only available solo), buffs charged attack perks for the Chainsword, Power Fist and Combat Knife, and much more. Check out some of the patch notes below and full details here.

Warhammer 40,000: Space Marine 2 is available for Xbox Series X/S, PS5, and PC. It recently hit a new milestone of 4.5 million players. Check out our review, where we gave it a nine out of ten.

Patch Notes 4.0 – New Content for Operations!

GAMEPLAY AND BALANCING TWEAKS

Melee Archetypes

  • Fencing weapons’ perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.

Melee Perks

  • Chainsword, Power Fist, Combat Knife charged attacks perks get significant damage increase.

Basic Auspex Scan

  • Bonus damage on bosses is reduced by 30%.

Melta Charge

  • Damage to bosses is reduced by 70%.

​Enemy Spawn Director PvE

  • Tweaked idle spawns.
  • Enemy variety within waves is now less random while enemy variety between waves is bigger.
  • Extremis enemies can now spawn with additional enemies.

Difficulty:

  • Ruthless: Ammo crates have limited refills per player.
  • Ruthless: Player’s armour reduced by 20%.
  • Substantial: Player’s armour reduced by 10%

Note from the devs:

“With Patch 3 we have noticed that Operations mode became noticeably easier, especially Chaos operations. We are happier with what we have right now compared to what we had on release, because before Patch 3 Chaos missions were unpopular. Still, we think that currently Operations mode is a bit too easy.

Overall these changes are going to make Operations mode harder, but it is difficult to measure by how much. We will continue to monitor those changes and will continue to adjust the balance of Operations mode. This is not the last change.”

PVP

  • Increased delay between announcer messages in PvP.
  • The starting animation of the Grapnel Launcher for the Vanguard is shorter in PvP.
  • Fixed Power Fist in PvP dealing too much damage with short charged attacks.

AI

  • Enemy Dodges: Globally replaced full invulnerability on dodge moves of enemies with heavy melee damage resistance.
  • Rubric Marine with Boltgun: Disengage teleport max distance is slightly reduced.

CUSTOMISATION

  • More options for colours customisation for Chaos:
  • Tertiary colours: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.
  • Decal colours: Sotek Green, Khorne Red.
  • Colours: Added Liberator Gold colour to default for primary and secondary colours palettes.
  • Fixed a lot of issues with display of colours, now they should be more lore accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).
  • Decals: Added new Chaos faction decals for the right shoulder.

LEVELS

  • Vox Liberatis – Daemonhost: Disabled respawn until the last altar in the final arena.

GENERAL FIXES

  • Fixed a bug where the Assault perk “Ascension” could kill its owner.
  • Fixed a bug where the Sniper perk “Targeted Shot” wasn’t always working in some cases.
  • Fixed an unintended animation cancel with the Bulwark by using the block, which resulted in faster attacks.
  • Fixed an issue with the Tactical team perk “Close Targeting” not triggering properly.
  • Fixed an issue with the Tactical perk “Radiating Impact” not triggering properly.
  • Fixed an issue with the Sniper perk “Guardian Protocol” cooldown not working properly.
  • Fixed an issue where sound was lost after switching the speaker configuration.
  • Fixed several issues in Trials.
  • Fixed several issues that were causing loss of saves.
  • The Thunder Hammer perk “Patience Rewarded” description is now accurate with its actual effect (added “When your Health is below 30%” part).
  • Lots of minor UI fixes and improvements.
  • Lots of minor animation fixes and improvements.
  • Localisation fixes.

TECH

  • Crash fixes and general stability improvements.
  • Fixed several connectivity issues causing disconnects for players.
  • Slightly improved performance.
  • Fixed issues controllers not working with Steam Input enabled.

RENDER IMPROVEMENTS

  • General improvements and fixes.

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