Warhammer 40K Dev on PS4’s 8GB GDDR5 RAM: ‘We’re Going To Use Maximum Amount of Features Available’

Miguel Caron believes in using the best features of the console, but not just for the sake of it.

Posted By | On 25th, Sep. 2013

Warhammer-40000-Eternal-Crusade
We had a chance to conduct a massive interview with Behavior Online’s studio head Miguel Caron, who is currently working on the MMORPG Warhammer 40K: Eternal Crusade. One of the key points of discussion involved next generation consoles, namely the PlayStation 4 and Xbox One. The game will be released in 2015 on the PC, PS4 and Xbox One.

Speaking to Caron, we asked about the 8 GB GDDR5 RAM of the PlayStation 4 and if Eternal Crusade would ever take advantage of it as he starts working on consoles. Of course, this is assuming if Eternal Crusade ever came to consoles. Caron replied that, “I cannot answer for the PS4, because, as I said, we were using the minimum requirements, so we haven’t made it work on PS4, so the programmers haven’t been faced with the question yet. But I can give you answer using the PC to show you what our thinking is.”

“One of the things that I really want with Eternal Crusade is I don’t want to have to choose the gaming experience of the fans by choosing a lot of nice to have features that provide a wonderful, beautiful word, but don’t allow the majority of players who can’t afford the brand new nVidia cards, the 3D goggles, and things like that to play the game. With nVidia and ATI, yes of course, we want to be able to support the latest features of the newest video cards that will be available at launch, but these are nice to have features that can be unavailable and if you don’t have access to that feature on your PC.

PlayStation 4_official
“My take on PS4 is obviously the moment we decide to launch on PS4, we’re going to use the maximum amount of features available on PS4 to be able to give best possible output of the game, but we’re not going to be doing it just so we can be like, ‘Oh, yeah, we have that new feature and you need that to play our game, that’s why we’re great.’ To me, these are nice to have. I should quote one of the tweets I got from a fan yesterday: ‘Please don’t make this game suck! Well, it can suck a little bit, but just not dried out on the vine.’

“The fans, they’re not even asking for a perfect game. We will deliver a fantastic game, but they don’t even have that expectation. They just want a Warhammer 40K MMO that they can play with their friends and have fun with, so of course our focus is on the gameplay. Of course, the game is going to be gorgeous and beautiful, and we have a lot of very unique ideas that will surprise the industry when we announce them.

“You know, companies, and I’m not just saying gaming companies, fail because they want to be great at everything and instead end up only being mediocre at everything. We want to be great at Massive Combat RPGs. This is what we want to be great at. We want to be the number one in that genre. At few years after launch, we want to become the League of Legends of that genre, so that’s really what we’re focusing our energy on and yes it’s going to be beautiful, and we’re going to surpass the fan’s expectations, but I’m keeping the boat geared in one direction, which is the best combat and gameplay possible for a Massive Combat RPG in a dynamic open world.”

Warhammer 40K: Eternal Crusade is scheduled to release in 2015 on PC, PS4 and Xbox One.


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