Watch Dogs 2 Doesn’t Have Tower Unlocks, Progress Tied to Virtual Followers

Ubisoft's next open world title does away with a key traditional feature.

Posted By | On 22nd, Jun. 2016

Watch Dogs 2_04

Ubisoft’s Watch Dogs 2 will be kicking a major aspect of the publisher’s open world titles that’s been present for years – it won’t feature tower unlocks, a feature made famous by Assassin’s Creed and which essentially served as fast travel points and the means to open up missions around a certain location.

According to creative director Jonathan Morin while speaking to Eurogamer, “It’s not a game where you open your map and everything’s there. There are no towers. You just explore the world.”

In Watch Dogs 2, you’re more focused with gathering followers than finding new locations and completing missions associated with them. “Players start with a few followers in [hacking group] DedSec, but pretty soon you realise you’re going to need more if you want to pull off big operations. So you start free-roaming.

“Every time you get followers, it’s like you’re unlocking the DedSec hivemind. You’re also unlocking new knowledge, new operations, new co-op missions. And then organically you hit those end-game milestones.”

So while there may be plenty of things the open world action adventure hasn’t changed, it’s at least removed one age-old feature in an attempt to be more relevant. Watch Dogs 2 is out on November 15th for Xbox One, PS4 and PC.


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