Watch Dogs Delay Helped Improve Targeting System, Connect Systems Better

Creative director Jonathan Morin said there was a desire to cut corners to ship in time, which the delay prevented.

Posted By | On 22nd, May. 2014

CHICAGO SKY WAY_WATCH_DOGS

As has been stated several times, Ubisoft’s Watch Dogs was delayed to allow for further polish. It caused quite a bit of controversy, sure, but as creative director Jonathan Morin stated to MCV, it was done in order to improve several key aspects as opposed to cutting content.

“We did not delay the game to change it. We simply wanted to deliver the experience and the fantasy as intended. We started to feel we needed to cut corners to ship it in time, so we decided to delay the experience instead so we could use our Plan A and not our Plan B to fix the issues.

“One example would be the targeting system. We realised that sometimes emergent situations would gather several hack possibilities close to each other which our selection system wasn`t handling really well.

“Also we did notice that more experienced players could end up doing deep hack manipulations that would result in unsatisfying outcomes. These were not really new features but systems not well hooked to each other in certain deep interconnections.

“Considering we all wanted to make sure creative play was properly rewarded we had to push the game and evaluate the way to safely fix this without breaking other systems along the way, which explains why we did not define a new date immediately. Now the game is where we want it to be and the team is in full debug. This is why we are now completely confident with the new date.”

It may have been leaked early but Watch Dogs will be releasing commercially on May 27th for Xbox One, Xbox 360, PS3, PS4 and PC worldwide.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Kiln Open Beta is Now Available on Steam

Kiln Open Beta is Now Available on Steam

Pottery never looked this entertaining, and probably never had this much breakage with a chaotic gameplay loop...

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

It’s a busy month ahead in Tyndalston as the Samson team tries to claw its way back into its players’ good...

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

The new patch aims to improve performance and quality of life while making subsequent playthroughs feel more c...

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

He's joined Florian Clare, who plays journalist Wanda Fuller; Camryn Grimes, the voice of assistant Tammy Tumb...

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

It’s more saddening reports of layoffs, and Leenzee might just be taking a more brutal approach than most if...

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...