Watch Dogs: Legion on Xbox Series S Targets a Dynamic 1080p Resolution

Ubisoft also says "only experts will be able to spot differences" between ray-tracing on the consoles and on PC.

Posted By | On 04th, Nov. 2020

watch dogs legion

Watch Dogs: Legion is out already on current-gen platforms, but like most late 2020 major AAA releases, it is also a cross-gen game, and will be a launch title for the upcoming consoles as well. Ubisoft have already talked about how the game is going to run on the Xbox Series X (and presumably the PS5), at 4K and 30 FPS with ray-tracing enabled. But what can we expect from the game’s Xbox Series S version?

Well, things are going to be a little less impressive on the weaker console. Speaking with Wccftech, Galvin Whitlock, Lead Programmer at Ubisoft said that the game will target a dynamic 1080p resolution on the Xbox Series S. Meanwhile, when asked about the implementation of ray-tracing, Whitlock said that though ray-tracing is going to be technically better on PC than on consoles, “only experts will be able to spot differences.”

“The fundamentals of the ray-tracing are the same across all platforms that support it,” Whitlock said. “For RTX on PC, we do ray-tracing for rougher surfaces in more situations. Ray-tracing relies on a simplified version of the world that we trace rays into. This has been optimised individually for each platform to maximise the number of rays we can process. Overall, the look is similar on all platforms supporting ray-tracing, but side-by-side, only experts will be able to spot differences.”

Watch Dogs: Legion is currently available on PS4, Xbox One, PC, and Stadia, and will launch for Xbox Series X/S on November 10, and for PS5 on November 12. In our review, we called it “one of the most engaging and inventive open world games” in recent years. You can read our full review through here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...