Watch Dogs: Legion’s World Will Have “Dozens” of Fully Fleshed Out Explorable Interiors

Take notes, GTA.

Posted By | On 08th, Sep. 2019 Under News

watch dogs legion

Open world games often choose to create wide open sandboxes for players to mess about in, but many of them decide to make sacrifices in other areas. The most common sacrifice often ends up being interiors, with there being very few buildings that you can actually enter and explore, which end up being little more than set dressing, effectively.

Watch Dogs: Legion won’t be making that sacrifice, as per Ubisoft. According to art director Josh Cook (via Reddit), Watch Dogs: Legion’s London will have “dozens of places” that will have “fully fleshed out interiors.” Notably enough, this will also include several landmarks- though the game also makes some changes to how it shows shops in the open world as compared to Watch Dogs 2.

“You can go into dozens of places that have fully fleshed out interiors,” said Cook. “A lot of the places are fictional versions like I was talking about earlier, not just [replicas of] interiors you would expect. With shops we made a tactical decision to remove shop interiors for our game because we wanted to make every single clothing store in the world fully interactable. So you can go to literally every clothing shop within London. We have dozens and dozens of clothing shops scattered throughout the world, you can go to each one of them, interact with the smart glass panel and customise your character’s clothing kits there.

“Some of the other famous places you can go into, places like the BT Tower, the Kennington Oval… I’m going to hold the rest back. There’s a lot of surprises there; we don’t want to give everything away, we want to have a lot of surprises for our fans. There’s some cool places.”

You know what would be really cool? If we can hack our way into the Big Ben, or the Buckingham Palace. Here’s hoping.

Watch Dogs: Legion is out on March 6, 2020 for the PS4, Xbox One, PC, and Stadia. You can get more information on the game in our interview with its creative director Clint Hocking.

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