Delays in development were necessary.
Watch_Dogs, the much anticipated hacker action game from Ubisoft was supposed to release last year, but was delayed immediately before launch due to unexpected issues in development. Popular analyst at Wedbush Securities, Michael Pachter, believes that this moved actually wound up saving the game, claiming that before the delay it was, “headed for disaster.”
Pachter was quoted on a recent episode of Bonus Round speaking as to the reasoning behind Ubisoft’s decision to delay development on the game:
“I admire them. Their stock got hammered. The management got criticized. And that franchise matters; it sounds really good. And if it doesn’t work, it’s a big waste of time and waste of money. So I’m hopeful that that six month delay makes that game great. But I think that was headed for disaster.”
It was definitely a last minute upset, as Watch_Dogs was one of the more anticipated games of the year, but in the end, I think the gaming community would rather have a better game later on than a mediocre game immediately.
Via: Game Revolution