Wii U implementation makes sense in the Splinter Cell universe.
We recently got in touch with Maxime Beland who is the creative director of Splinter Cell Blacklist. Given the fact that the Wii U is not exactly a popular platform for big publishers like EA, Ubisoft on the other hand have been pretty vocal in their support for Nintendo’s next gen platform.
We asked Maxime on how the Wii U version of Splinter Cell Blacklist is shaping up and how they are using the GamePad features. He believes that the game is a great fit for the Wii U and Sam’s OPSAT actually resembles to the GamePad.
“Splinter Cell Blacklist as a game is a great fit for the Wii U. What’s fun and interesting is that Sam Fisher has an OPSAT in the game that he uses in the same way players can use the Wii U gamepad when playing Splinter Cell Blacklist. Sam uses his OPSAT to control gadgets like the triorotor, which the player can also do using the gamepad. I’m proud of the fact that our Wii U implementation makes sense in the Splinter Cell universe, it feels like a really natural platform for Splinter Cell Blacklist,” he said.
He further justifies why Ubisoft are still invested in the Wii U and how they are looking for new technologies to enhance gameplay.
“Ubisoft Toronto is looking at new technology and seeing in which ways their features make sense to use for our brands. As I mentioned earlier, using the Wii U gamepad for Splinter Cell Blacklist makes sense. It’s an extension for what Sam does in the game. It’s great feeling when new technology immerses the player into gameplay in a fun and realistic way,” he added.
It remains to be seen whether the Wii U version of Splinter Cell Blacklist will be a definite version but for now Nintendo fans can rejoice that they won’t be getting a half baked product.
Splinter Cell Blacklist releases this August for the PS3, Xbox 360, PC and the Wii U.
Stay tuned for our full interview with Maxime Beland.