About two weeks after its last major update, Koei Tecmo’s Wo Long: Fallen Dynasty has received a new patch. It buffs several weapon types, but more importantly, when returning to previously completed Battlefields, it adds the option to carry Battle Flag and Marking Flag progress.
This way, players won’t have to unlock all the Flags again, and all the shortcuts will be available. For those who prefer the older method, you can enable or disable this option from the Travel menu. Another neat quality of life feature is diagrams for Learn Wizardry Spells, Set Wizardry Spells and “Five Phases Affinities” that better explain how the elements relate.
As for the weapons, all weapons now deal more Spirit damage with Spirit attacks. However, the added Spirit attack power when the meter is high has been decreased. The Straight Sabre, Curved Sabre and Sword now improved turnaround between regular dash strikes. However, the Sword now also has a shorter startup sequence when striking normally.
After using a Spirit attack to follow a normal attack, the Glaive will also have a shorter startup sequence. Check out some of the patch notes below.
Wo Long: Fallen Dynasty is available for Xbox One, PS4, Xbox Series X/S, PS5 and PC. Check out our review here.
Ver1.0704.28.2023
All Platforms
Additional Features
- Added a function allowing players to carry over their Battle Flag and Marking Flag progress when returning to a previously completed battlefield.
- This option can be enabled or disabled via the Travel menu by choosing which battlefield to return to.
- When enabled, some of the shortcuts such as doors and ladders will have been unlocked by default.
- Added diagrams to the Learn Wizardry Spells screen, Set Wizardry Spells screen, and “Five Phases Affinities” under Tutorial allowing players to better understand the affinity between each of the Five Phases.
- Added functions to the Online Lobby, Recruit, and Recruit Allies screens allowing players to part ways with companions.
- Added Five Virtues to the Tutorial screen in the Documents menu.
Adjustments
Deflect
- Made upwards adjustments to the shrinking of the Spirit Gauge’s lower limits and downward adjustments to the Spirit damage dealt upon successfully performing deflect.
Weapon Categories
All Weapon Categories
- Optimized the timing at which players can activate deflect to cancel the recovery sequence after attacks.
- Increased the Spirit damage dealt with Spirit attacks.
- Decreased the boost in Spirit attack power when Spirit is high.
Straight Sabre
- Improved the turnaround between normal dash attacks.
Curved Sabre
- Improved the turnaround between normal dash attacks.
Sword
- Improved the turnaround between normal dash attacks.
- Shortened the startup sequence of normal attacks.
Glaive
- Shortened the startup sequence when activating a follow-up Spirit attack after a normal attack.
Halberd
- Increased the movement distance of the first swing of normal attacks.
- Shortened the recovery sequences between normal attack combos.
- Increased the movement distance of the follow-up Spirit attack after a normal attack, and optimized the hitbox.
Spear
- Increased the movement distance of the first swing of normal attacks.
Slashing Spear
- Shortened the recovery sequences between normal attack combos.
Staff
- Shortened the recovery sequence after normal dash attacks.
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