World of Tanks Confirmed To Run At 1080p On Xbox One, DX12 Will Make The Console More Powerful

Also, cross platform play between Xbox 360 and Xbox One confirmed.

Posted By | On 10th, Apr. 2015 Under News | Follow This Author @GamingBoltTweet

GamingBolt recently caught up with Wargaming’s Creative Director, TJ Wagner to talk about the upcoming Xbox One version of World of Tanks. For those who are unaware, World of Tanks is an MMO that features 20th century vehicles with gameplay based on a freemium business model.

First of all, World of Tanks has been confirmed to run at 1080p but the game most likely won’t run at 60 frames per second since they don’t want to compromise the graphical fidelity of the game. “1080p support for sure. World of Tanks is not a twitch game though so maintaining 60FPS at the cost of graphical fidelity isn’t as critical as it would be in say a typical first person shooter,” Wagner said to GamingBolt.

Wagner also shared his opinion on the upcoming API, DirectX 12. He believes that it will have the same impact on the Xbox One as it will on a PC.”I certainly hope so. You can never have enough power in any console so it’s cool to think that in its second or third year the Xbox One will become more powerful.”  Again, this is rather confusion information since a few other developers think otherwise.

Wagner also confirmed that the game will support cross play between the Xbox One and Xbox 360 versions but he is not sure whether they will support cross play with Windows 10 in the future. “Right now we are focused on cross play between Xbox 360 and Xbox One which hasn’t been done by anyone else yet. Your account will play across the two platforms seamlessly. Is there a market for the Xbox One version on Windows 10? I don’t know. There are 80 Million people playing the current PC version of tanks right now. That experience is tuned for the PC, I’m not sure there’s a desire for the console version on PC. Time will tell.”

Wagner also explained their decision to release the game on Xbox 360 first, before the Xbox One. “We released the Xbox 360 version in less than 4 months after the Xbox One was launched. That meant there was approximately 80 million 360’s in the world and less than a million Xbox Ones. A Free-to-Play game of 30 players needs a big user base to play with.”

World of Tanks comes out later this year for the Xbox One One.

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