Epic Games have mentioned that the Xbox 360 still has some juice left in it and it’s kind of the same thing they said during Gears 3. Gears of War: Judgement does a lot of things better than Gears 3, Epic Games lead designer Jim Brown has revealed.
“I’m trying to remember if it was the transition between Gears 1 and Gears 2 or the transition between Gears 2 and Gears 3, there was like a million different changes to Unreal Engine 3 to get to that point.” he told OXM.
“When we first released Gears of War, the first one, people were like ‘woah, they’re pushing the Xbox to its limits, they’re doing crazy things’ – and every single time we’ve been able to step it up and find some corner of the 360 that no one was aware of and more areas for us to push.”
People Can Fly art director Waylon Brinck revealed what they are doing with the game that makes it technically superior than the previous games in the series.
“We’re pushing way more enemies, way more particles, the environments are a lot more dense than on previous games. Our rendering engine, we’ve even added a few new features that allow us to do richer lighting, more dynamic lighting, darker darks, brighter brights.
“It’s the most colourful Gears game ever, which feels weird to say. But I think it also has the richest darkest mood out of any Gears game since the first one. So yeah, it was all hands on deck optimising this thing, we squeezed a lot more out of it.”
The game comes out on March 19 for the Xbox 360.