Xbox 720 Always Online – ‘Giving constraints to the gamers is a bad idea’ – Fuel Overdose dev

Valid points.

Posted By | On 31st, Mar. 2013 Under Article, News | Follow This Author @KartikMdgl

Skandar Djerbi, executive producer of I-Friqiya–the studio that developed the PSN game Fuel Overdose–had a lot of interesting things to say to us about the the next gen Xbox and how an always online online requirement is akin to to giving constraints to gamers.

“As long as i don’t see a game that exploits such a feature I don’t see the point in forcing people to get connected every time their turn their console on,” he said.

“The main reason why publishers and console makers are pushing in this direction is to fight against piracy, but giving constraints to the gamers is a bad idea.”

He also mentioned that online infrastructure hasn’t developed yet, and sometimes these problems are even prevalent in the countries he is based in.

“Also keep in mind that there are gamers all over the world and in some countries you can still face internet issues.”

He also told us earlier that it will take 2 to 3 years to see the full potential of PS4 hardware.

“I appreciate the message delivered by Sony and I hope that the PS4 will be more developer-orientated, especially for those who cannot afford to assign tens or hundreds of developers on a single project, but I think it’s gonna take at least 2 or 3 years before we can see the true potential of the hardware.”

Will you be buying the next Xbox if it has always online connection? Let us know below.

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