It Will take 2 or 3 years to see full potential of PS4 hardware – Fuel Overdose dev

Full interview yet to be published.

Posted By | On 27th, Mar. 2013 Under Article, News | Follow This Author @KartikMdgl

We recently asked Skandar Djerbi, executive producer of I-Friqiya–the studio behind the PSN game Fuel Overdose— some questions about next-gen consoles, always online DRM, and he revealed a lot of interesting information to us.

We asked him how long will it take for developers to be able to max out the PS4’s hardware considering it’s easier to develop for, and he said that most technically advanced games usually tend to come several years after the launch of the hardware.

It’s kind of true when you look back at PS2’s most impressive game, God of War 2, which came out after the PS3 was launched.

“Each hardware has its strengths and weaknesses and it always takes time before you can deal with all the technical constraints,” he told us.

He also hopes that the PS4 will be more developer oriented for those who cannot afford several game developers.

“I appreciate the message delivered by Sony and I hope that the PS4 will be more developer-orientated, especially for those who cannot afford to assign tens or hundreds of developers on a single project, but I think it’s gonna take at least 2 or 3 years before we can see the true potential of the hardware.”

PS4 has already seen it’s fair share of feedback. Avalanche Studios CTO famously said that the PS4 will out power most PCs for years to come whereas Nordic Games are a bit doubtful of the hardware. But generally speaking, the developer community has been positive about the PlayStation 4.

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