Xbox One Retail Units Turning Into Dev Kits Decided “Two Years Ago, It Had to Be”

Ken Lobb also talked about whitelisting players for testing.

Posted By | On 02nd, Oct. 2013

xbox one amd
Microsoft has been changing nearly every key policy about its Xbox One console since introducing it back in May. This includes dropping the online authentication, making Kinect optional for play rather than a necessity, revamping its indie certification and self-publishing policy, removing region-locking and much more. However, one of the key decisions – the ability to convert a retail Xbox One into a dev kit – was apparently decided two years ago, according to Microsoft Studios Partner Creative Director Ken Lobb in an interview with EDGE.

“So at first we have dedicated devkits [and that’s what we’ll send to developers]. But the existing devkit is just an Xbox that’s locked into development mode. The reason [for the delay] is that there’s some work we had to finish on the back end before we could enable it. But the boxes we ship on day one are all ready to be turned into development kits right away.

“The plan to turn a box into a devkit is [from] two years ago. It had to be. You don’t just decide that we’re just going to unlock the box magically and everyone can run unsecured code. We can do amazing things with this.

One of those things including whitelisting players. “We can whitelist players. We’re doing this with Killer Instinct. I’m going to be shipping characters after we launch and I’m going to invite about 10,000 people to be the ones that help us balance them; the same way that we’ve been inviting Evo people to Double Helix.

“I want to invite 10,000 really great players to help me lock down the balance on those last two characters. The way we do that is sort of like a mini version of what it means to be in devkit mode. What we’ll do is send them a code that’s whitelisted. They’re the only ones that can play it. And, again, you don’t architect that in minutes, this has been planned for years. So, yes, a lot of our ‘alterations’ in the last few months have just been us saying, “Now we get to explain to you [the things] we’ve had in mind all along.”

The Xbox One is currently set to release on November 22nd across 13 territories, with Killer Instinct being a launch title.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

In a new video, Moore's Law is Dead has discussed the bill of materials for the PS6 hardware, and compared it ...

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Director Tommaso Sergi wants players to experience "eureka" moments similar to games like Outer Wilds and The ...

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

Sales of the PS5 family of consoles in Japan for the week ending on April 5th were comparable to Xbox Series X...

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

With Bethesda’s latest space-faring RPG making its way to the PS5, we’re expecting the debates around its ...

Starfield in 2026: Finally Fixed or Still Falling Short?

Starfield in 2026: Finally Fixed or Still Falling Short?

Free Lanes may not have turned this into Starfield 2.0, but it does bring the space-faring RPG much closer to ...