Xbox One Retail Units Turning Into Dev Kits Decided “Two Years Ago, It Had to Be”

Ken Lobb also talked about whitelisting players for testing.

Posted By | On 02nd, Oct. 2013

xbox one amd
Microsoft has been changing nearly every key policy about its Xbox One console since introducing it back in May. This includes dropping the online authentication, making Kinect optional for play rather than a necessity, revamping its indie certification and self-publishing policy, removing region-locking and much more. However, one of the key decisions – the ability to convert a retail Xbox One into a dev kit – was apparently decided two years ago, according to Microsoft Studios Partner Creative Director Ken Lobb in an interview with EDGE.

“So at first we have dedicated devkits [and that’s what we’ll send to developers]. But the existing devkit is just an Xbox that’s locked into development mode. The reason [for the delay] is that there’s some work we had to finish on the back end before we could enable it. But the boxes we ship on day one are all ready to be turned into development kits right away.

“The plan to turn a box into a devkit is [from] two years ago. It had to be. You don’t just decide that we’re just going to unlock the box magically and everyone can run unsecured code. We can do amazing things with this.

One of those things including whitelisting players. “We can whitelist players. We’re doing this with Killer Instinct. I’m going to be shipping characters after we launch and I’m going to invite about 10,000 people to be the ones that help us balance them; the same way that we’ve been inviting Evo people to Double Helix.

“I want to invite 10,000 really great players to help me lock down the balance on those last two characters. The way we do that is sort of like a mini version of what it means to be in devkit mode. What we’ll do is send them a code that’s whitelisted. They’re the only ones that can play it. And, again, you don’t architect that in minutes, this has been planned for years. So, yes, a lot of our ‘alterations’ in the last few months have just been us saying, “Now we get to explain to you [the things] we’ve had in mind all along.”

The Xbox One is currently set to release on November 22nd across 13 territories, with Killer Instinct being a launch title.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Unicorn Overlord Has Over 100 Hours of Content

Unicorn Overlord Has Over 100 Hours of Content

Those following the main quests can finish it in about 50 hours, but doing everything, including the side ques...

Final Fantasy 7 Rebirth Will Feature “Some Sort of New Episodes” for Rufus – Nomura

Final Fantasy 7 Rebirth Will Feature “Some Sort of New Episodes” for Rufus – Nomura

Creative director Tetsuya Nomura says players will "get to know more about him and dig deeper” with these "n...

Marvel’s Spider-Man 2 Cinematic TV Spot Showcases Spider-Men vs Venom

Marvel’s Spider-Man 2 Cinematic TV Spot Showcases Spider-Men vs Venom

Watch Peter Parker and Miles Morales battle against a rampaging Venom ahead of the open-world title's release ...

Payday 3 Guide – The Best Weapons and Gadgets, and How To Get Them

Payday 3 Guide – The Best Weapons and Gadgets, and How To Get Them

As skilled as a player may be, having a top-tier weapon and the right gadgets can't hurt. Check out some of th...

Xbox Boss States That the Platform Will See More AAA Japanese Titles in the Future

Xbox Boss States That the Platform Will See More AAA Japanese Titles in the Future

Phil Spencer has stated that Hi-Fi Rush is a good example of a high-quality Japanese title released on Xbox pl...

Persona 3 Portable is Getting a Physical Release on PlayStation, Xbox and Nintendo Switch

Persona 3 Portable is Getting a Physical Release on PlayStation, Xbox and Nintendo Switch

The fanciest edition available for Persona 3 Portable also includes a 1:1 replica of the game's iconic Evoker ...