Thanks to PC game development, the process becomes easy.
Slightly Mad Studios’ Andy Tudor already confirmed a few days ago that the studio does not plan on holding back the Xbox Scorpio version of Project CARS 2 because of the comparatively weaker PS4 Pro, and that they will instead look into leveraging the Scorpio the best that they can. Apparently, the reason they can do so is because of their PC development spec, which allows them to detect different hardware configurations already, and scale their offering accordingly.
“We have scalability in our cross-platform engine already, and use that on PC. We can apply a number of detail levels reasonably easily to help differentiate between base and advanced versions,” Andy Tudor said, in an exclusive interview with GamingBolt. This means, even the PS4 Pro’s power will be utilized properly for Project CARS 2 provided the studio decides to implement enhancements for it.
We also asked him if the Xbox Scorpio’s specs make it, theoretically, powerful enough to deliver 60fps at 4K for AAA games- especially since they are making one of the most graphically impressive games of the generation, so this would be a question he would be equipped to answer.
Surprisingly enough, he feels as though the Scorpio should, in principle, be powerful enough for this. “In principle, yes. In principle because we really don’t know until we get things up and running and see what it can do,” he said.
We also asked Andy about their target resolution and frame rate on the Scorpio and he stated that they are still exploring the console. “We are exploring the console now, so it’s too early to give specific answers on those.”
It seems from the early indications that we are getting, specially from a massive AAA developer like Slightly Mad Studios, it does sound like Microsoft has something special on its hands here with the Scorpio.
Our full interview with Andy Tudor will go live tomorrow. Stay tuned.