In an interview with Gamingbolt, The Parasight CEO Bartosz Kapron gave some interesting insights about the difference between the PS5 and Xbox Series X on the GPU front. Bartosz also talked about other things, of course, such as how the Xbox Series S is an ambivalent piece of hardware.
Bartosz believes that the difference between both consoles – at least on the GPU side of things – is not that significant. He also talked about the disparities between the PS4 and Xbox One’s hardware, which “took its toll” on the developers during the tail end of the generation.
“I think the difference between PS5 and Xbox series X is not that significant. I’m pretty sure that every game developer is happy that we have no recurrence of the situation from ‘old gens’, where we had a significant difference between PS4 and Xbox One—which in particular took its toll in recent years. We need to remember that if we are publishing the game on different platforms, we always need to consider the weakest hardware.”
As Bartosz mentioned, it’s always important to build for the weaker hardware when working on a multiplatform project. CD Projekt Red made a grave mistake of not adhering to this philosophy with Cyberpunk 2077, which led to a number of asset streaming problems on PS4 and Xbox One versions of the game that persist to this day.