“We felt right at home on the new devkit,” says Johannes Kuhlmann, head of core technology at FishLabs.
Yesterday’s Xbox Series X “gameplay showcase” may not have been what many were hoping it would be (and Microsoft certainly seem intent on making sure they don’t set the wrong expectations again), but expectations aside, they did reveal plenty of new third party games. Quite a few of them looked truly interesting- such as Deep Silver and FishLabs’ narrative-driven single player space combat shooter, Chorus.
Chorus, like a few other games announced yesterday, will be a multiplat (and cross-gen) release, but the developers at FishLabs have been quite impressed in particular with Microsoft’s upcoming next-gen console. Speaking to Eurogamer, Johannes Kuhlmann – head of core technology at FishLabs – spoke about the same, talking about how easy the studio found the transition from Xbox One to Xbox Series X, and even going as far as saying they have found that the Xbox Series X is actually easier to develop for than any other console out there.
“I’ve got to say, the transition from coming from Xbox One to Xbox Series X was straightforward,” Kuhlmann said. “We felt right at home on the new devkit. There weren’t any particular challenges.
“You have way more freedom. You don’t have to worry about the framerate as much. You can instead crank it up to a higher framerate. In the end it’s easier to develop for Xbox Series X than any other console.”
That’s a bold claim, especially when you consider earlier reports from a few weeks back that claimed similar things for the PS5. Either way, it’s safe to say that both consoles seem very easy to develop for on top of having impressive hardware- which makes sense, because both of those are points that Microsoft and Sony have both emphasized quite a bit in recent months.
FishLabs and Deep Silver’s Chorus will launch on the Xbox Series X, Xbox One, PS5, PS4, PC, and Stadia in 2021.