Xbox Series X’s Velocity Architecture Will “Greatly Help” Open World Games, Says Developer

"It’s not only about reading from SSD, but also providing the assets for the game," says CBE Software's Jan Kavan.

Posted By | On 03rd, Jul. 2020

xbox series x

Microsoft have been talked up the Xbox Series X’s hardware for a while now, and it’s clear that with all the things working together behind the scenes, together they might have the potential to enable some really impressive things in games going forward. One aspect of the console’s hardware that has been highlighted more than most is the Velocity Architecture, which, thanks to a combination of streaming, decompression, and more, promises some exciting things.

Many developers have spoken about this in the last few months, and another developer who’s impressed with the upcoming hardware is Jan Kavan, co-founder of CBE Software, developers of the psychological horror game Someday You’ll Return. In a recent interview with GamingBolt, Kavan talked about how the Xbox Series X’s Velocity Architecture will be a big benefit to larger and open world games.

“This will greatly help large games – especially open world – because streaming is always an issue to deal with,” he said. “It’s not only about reading from SSD, but also providing the assets for the game. So yes, having hardware-level decompression and asset preprocessing might bring in a very interesting point for the overall smoothness.”

As is the case with most new upcoming tech, the actual impact of what Microsoft are promising with the Xbox Series X’s Velocity Architecture won’t be felt until we see some games actually making use of it, but it’s clear for now that on paper, there’s certainly a lot of potential here. Hopefully we see some of it in action sooner rather than later.

CBE Software’s Someday You’ll Return is out now on PC, and will launch for PS4 and Xbox One later this year. Our full interview with Kavan will be live soon, so stay tuned for that.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Dante’s Ring Announced by The Invincible Developer

Dante’s Ring Announced by The Invincible Developer

The disaster combat action-adventure RPG will enter early access "soon", with Starward Industries aiming for 2...

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Battle Memories allows for fighting any previously defeated bosses again, though you'll need to finish the gam...

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...