“It’s not only about reading from SSD, but also providing the assets for the game,” says CBE Software’s Jan Kavan.
Microsoft have been talked up the Xbox Series X’s hardware for a while now, and it’s clear that with all the things working together behind the scenes, together they might have the potential to enable some really impressive things in games going forward. One aspect of the console’s hardware that has been highlighted more than most is the Velocity Architecture, which, thanks to a combination of streaming, decompression, and more, promises some exciting things.
Many developers have spoken about this in the last few months, and another developer who’s impressed with the upcoming hardware is Jan Kavan, co-founder of CBE Software, developers of the psychological horror game Someday You’ll Return. In a recent interview with GamingBolt, Kavan talked about how the Xbox Series X’s Velocity Architecture will be a big benefit to larger and open world games.
“This will greatly help large games – especially open world – because streaming is always an issue to deal with,” he said. “It’s not only about reading from SSD, but also providing the assets for the game. So yes, having hardware-level decompression and asset preprocessing might bring in a very interesting point for the overall smoothness.”
As is the case with most new upcoming tech, the actual impact of what Microsoft are promising with the Xbox Series X’s Velocity Architecture won’t be felt until we see some games actually making use of it, but it’s clear for now that on paper, there’s certainly a lot of potential here. Hopefully we see some of it in action sooner rather than later.
CBE Software’s Someday You’ll Return is out now on PC, and will launch for PS4 and Xbox One later this year. Our full interview with Kavan will be live soon, so stay tuned for that.