XCOM: ‘2K made a creatively brave decision and offered full support’ – lead designer

"Full credit goes to 2K."

Posted By | On 16th, Oct. 2012

XCOM has received a lot of critical praise and we recently talked to Jake Solomon, designer and programmer for Firaxis and Lead Designer on XCOM, where he revealed a lot of new things. Our interview will be published soon, but here’s what Solomon says about why they made the decision to release the game on consoles.

“We didn’t think so because we knew the original game was awesome, and if we could get people fired up about the game, it almost didn’t matter what hardware you were developing for. And full credit goes to 2K for fully backing us up during development, which was a very creatively brave decision,” he said.

When asked about whether consoles offer a stream lined development process like the PC, this is what he had to say.

“There are some production advantages to working on consoles because obviously their hardware is consistent, and any PC developer can tell you how much fun compatibility testing can be. But I love them all – it’s been a great console generation cycle.”

We reviewed XCOM: Enemy Unknown and gave it a glowing score, you can read about it here. Let us know what you think in the comments section below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

Unsurprisingly, the game has been placed in the Fallen Hero timeline. It is set between the events of Tri Forc...

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

In terms of hours played, player numbers, and total matches in its first 30 days, Black Ops 6 is the biggest C...

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Remedy is "still researching a few things", though it will "take the team longer than a few weeks for changes ...

2K Launcher Removed From Every Title on Epic Games Store and Steam

2K Launcher Removed From Every Title on Epic Games Store and Steam

The controversial launcher has been completely sunset. Several titles that necessitated its use are now playab...

Dante’s Ring Announced by The Invincible Developer

Dante’s Ring Announced by The Invincible Developer

The disaster combat action-adventure RPG will enter early access "soon", with Starward Industries aiming for 2...

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Battle Memories allows for fighting any previously defeated bosses again, though you'll need to finish the gam...