15 Things Hardcore MGS Fans Hate About Metal Gear Solid 5

Not every masterpiece is perfect.

Posted By | On 27th, May. 2016 Under Feature, Slider

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Metal Gear Solid 5: Ground Zeroes may not have exactly set our collective gaming minds on fire but The Phantom Pain fixed that by offering a very entertaining experience full of the same kitschy mechanics we’ve come to expect from the franchise. It isn’t perfect, naturally, and there are certainly things that could have been handled a lot better. What are some things that hardcore fans hate about Metal Gear Solid 5? Let’s take a look.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.

An Impressive But Barren Open World

Metal Gear Solid 5, especially The Phantom Pain, was praised for its open world design but there wasn’t a whole lot to see regardless of where you went. At times, it feels like the modern day open world curse – do you have a larger world or a denser one with more interesting sights? The Phantom Pain struck a decent balance by having enough activities in its open world but by story design, the environments simply felt empty at times.

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  • Brandon Gurney

    This list is dumb, as a hardcore fan myself the only one on this list I absolutely agree with is the lack of indoor environments.

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  • kee1haul

    No way was this game 10/10. I largely hated it. I get the feeling if it wasn’t a Kojima game it would have been much better. The sandbox was fantastic but ruined by wonky controls and head-up-own-arse story.


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