The team behind Lovers in a Dangerous Spacetime talks about Microsoft’s indie support.
Microsoft’s indie games situation is slowly shifting towards a more favourable stance for developers. The controversy surrounding the parity clause for ID@Xbox is more or less resolved with the company finally treating it on a case per case basis. With the focus returning to the games themselves, what do teams like Asteroid Base think about working with ID@Xbox and delivering Lovers in a Dangerous Spacetime to Xbox One?
Speaking to Windows Central, the indie developer full of praise for the ID@Xbox team, including director Chris Charla. “It has been really great working with Chris Charla and the entire ID@Xbox team. They’ve been super helpful to us throughout this entire process and it really can’t be understated, the amount of work it must take on their part for a tiny inexperienced three-person company to be able to interface with a corporation the size of Microsoft.
“Because of them we’ve been able to show the game to thousands of people at various shows around the world like E3, Gamescom, and the San Diego Comicon. We even saw a picture of a Lovers kiosk right next to Mighty Number 9 at the Tokyo Games Show, and we were like ‘… Yup’, because it’s like your whole life up to this point is coming full circle.”
Hopefully a few of those ID@Xbox titles like Lovers in a Dangerous Spacetime receive release dates in the coming months. Stay tuned for more information on the same.