Battlefield 4 Developer Explains The Design Change In Multiplayer Maps

Executive producer Patrick Bach talks about how “Levolution” plays a role in shaking things up.

Posted By | On 30th, Jun. 2013 Under News


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DICE’s reveal of Battlefield 4 came slow and steady, but now as more details have come out, we know more about the multiplayer and how the game has changed to include elements like “Levolution”. Levolution is where the environment changes accordingly to significantly affect the gameplay happening. So rather than destruction for destruction’s sake, it changes the way you play the game.

When asked what was the theory behind Levolution in order to change the maps, executive producer Patrick Bach responded that, “I think it lies in the nature of Battlefield. You want the environment…games traditionally have been very static and very stale, and gameplay has been suffering from that because you can easily lock down a map if you know exactly how it’s going to play and what it’s going to be about.

“But if you add these Levolution layers – the destruction and different variables – that changes the map and changes the environment, players can use that in a very tactical way. So it’s not only for drama and making the game look better, it’s actually a very tactical choice that you can use it for.”

Battlefield 4 is set to release on October 29th in North America for current gen consoles, with a PS4 and Xbox One release scheduled for later this year.


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