“Bit Early to Think of Xbox One as The 720p Machine & PS4 as The 1080p Machine”: Divekick Dev

Iron Galaxy CEO Dave Lang talks about how the differences between the two resolutions is a red herring.

Posted By | On 17th, Nov. 2013

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The resolution wars continue, especially in light of revelations that games like Call of Duty: Ghosts and Assassin’s Creed IV: Black Flag which require updates to retail PS4 versions for native 1080p resolution. We recently spoke to Iron Galaxy Studios’ CEO Dave Lang, who are currently working on 2D fighting game DiveKick that is scheduled to be launched on the PlayStation 4.

When asked if there was much noticeable difference between 1080p/60 FPs and 720p/60 FPS, Lang stated that, “No, I think it’s pretty much a red herring. Most people wouldn’t be able to tell the difference. Framerate matters much more than resolution IMO. Also, I think it’s a bit early to think of the XB1 as the 720p machine and PS4 as the 1080p machine.”

We agree with Lang’s statements as it will take time for developers to get up to speed and learn the several features of the respective next gen consoles and as with the last generation, gamers need to wait for a year or two before they start seeing games taking full advantage of these consoles.

Lang also revealed that DiveKick would be at 1080p resolution and running at 60 frames per second on the PlayStation 4. As for DiveKicks’s availability on the Xbox One, Lang states, “We’re exploring using the ID@XBox program to get onto the platform, but nothing to announce yet.”

What are your thoughts on the same? Let us know below.

Stay tuned for our full interview on Divekick next week.


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