Call of Duty: Advanced Warfare Dev “Will Always Want More” from Gaming Hardware

Sledgehammer Games art director Joe Salud says the studio will always want to do more with a game’s visuals.

Posted By | On 01st, Aug. 2014 Under News

Call of Duty Advanced Warfare (6)

Much has already been made about Sledgehammer Games’ Call of Duty: Advanced Warfare and how it will change everything you know about Call of Duty. Perhaps more than anything, Sledgehammer’s version will mark the first truly next-gen optimized iteration in the franchise when it releases for Xbox One and PS4. However, as much power as both consoles will provide, art director Joe Salud admits that the studio is always going to want more in terms of horsepower.

On being asked by Venture Beat on whether the consoles were helping the studio accomplish everything and whether they’d want more out of future hardware, Salud said, “Oh, there’s always going to be more. You give me a 50-gallon tank of whatever, I’ll still want more. We can always figure out a way to fill it up. Maybe we can only afford two guys who look photo-real — well, then we’re going to want four.”

That certainly paints an interesting picture for what Sledgehammer could do with the franchise further down the line. Call of Duty: Advanced Warfare will be out November 4th for Xbox One, Xbox 360, PS3, PS4, PC and Wii U.

Awesome Stuff that you might be interested in

  • Psionicinversion

    well then dont mess about with PC parity cus the only way they can get more power is by utilising the PC.

    • Mark

      Yeah but how many PC gamers have the hardware Sledgehammer dreams of using?

    • Psionicinversion

      well alot of ppl have more power than the consoles anyway and when the new GPU’s are released theyll be alot faster than current offerings. so advanced warfare 2 should target a 980 for maximum gfx seeing as there going into a 3 year development cycle that should give them bout 8-9 TFLOPs of power and 8GB gfx ram to go at and everything else in the 9xx series will be more much more powerful for example low end GPU’s should be sitting at 4TFLOP’s with about 3-4GB ram. also this way your forcing ppl to upgrade there GPU’s which needs to happen to get more detailed games. Releasing a shader model 6 and using that would definately get them to upgrade cus it wouldnt work on shader model 5


Copyright © 2009-2017 All Rights Reserved.