CDPR Still Trying To Improve The Witcher 3 PS4 FPS Issues, More Patches Incoming And More Info

Marcin Momot confirms that more patches are on the way along with mission bug fixes.

Posted By | On 14th, Jun. 2015 Under News | Follow This Author @GamingBoltTweet


the witcher 3 wild hunt

It seems that CD Projekt haven’t given up on optimizing the performance of the PS4 version of The Witcher 3: Wild Hunt. Speaking on the game’s official forums, CDPR’s Marcin Momot assured players that the the development team is still looking into improving PS4 version frame rate performance.

“Our development team is still looking into this issue. FPS on PS4 has been slightly improved with the recent patches but we want to say something when we have solid facts to present to you. As mentioned, the team is trying to improve this aspect of the game, and I will share the information with you as soon as I have something. Thank you for your understanding and sorry about the silence on this topic,” he stated.

He also revealed that more patches are on their way which will bring along a lot of fixes, as patch 1.06 was only a hot fix for the PC version. He also confirmed that the gold reset issue will be fixed in the upcoming 1.05 hot fix patch for consoles. And finally for users who are facing issues with NPC interaction in Food’s Gold quest, Marcin confirmed that they are currently investigating the issue.


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  • Psionicinversion

    I thought the PS4 was supposed to be easy to work with and really powerful!!!! nvm

    • Pazz

      1080p with frame drops

    • Guest

      Yeah and? X1 is 900p with frame drops

    • d0x360

      It’s likely a cpu issue but even still why not use the dynamic resolution system the Xbox is using

    • Psionicinversion

      ive said that before. If the PS4 adopted 1080p native and 900p scaling it would be running rock solid 30 but i think developers are scared of the backlash from the fanboys on gaming sites but the fact is on multiplats the ps4 is borderline 1080p capable yet everyone thinks its really powerful and its not. Its only going to get worse.

      With DX12 on PC now we can use async shaders same as x1 and ps4 so the framerates will stabilise until the developers go we can push the systems further and then they will be back in the same boat in struggling to maintain 1080p cus the developers have pushed the visuals to far

    • LordCancer Kain

      we? you? push? are you pregnant?

    • Psionicinversion

      yeah i push it real hard hahaha

    • Guest

      Yeah, on that dude’s behind. We know all about you.

    • Guest

      Well he is a b’tch, so I wouldn’t put it past him.

    • andy

      Or they could just figure the visuals out properly at launch like every other 1080p 30fps PS4 exclusive game to date that ran at either perfect 30fps (Driveclub) or 1080p and unlocked framerates over 30fps (Killzone, Infamous).

    • Psionicinversion

      your forgetting the fact that they have game engines created specifically for the PS4, use the PS4’s lowest level API and spend 5 years solely on the PS4. A multiplat hasnt got that luxury

    • Guest

      And 3rd parties don’t use its lowest level API, they use GNMX mainly, which is closer to DX.

    • Psionicinversion

      exactly!

    • Guest

      You think devs are afraid to go lower than 1080p but the fact is that devs don’t. But you don’t fanboys keep spewing that stupid sh’t. Keeping fanboys looking dumb. And the same thing with people thinking that the PS4 is powerful. Most people don’t. Most people understand where it stands. Now the MS fanboys on the other hand keep thinking that DX12 is going to make their weak system so much better (or whatever the next secret sauce is). When its really not.

    • Psionicinversion

      alot of ps4 sales are from the momentum of people saying its the best… the best means things for different ppl but when the media says its the best to it really does influience the market. To deny that is stupid

    • Guest

      But it is the best technically and has more games and to deny that is stupid. And since I know a lot of you idiots are ret’rds on this sites, I mean its the best against the X1 not the PC.

    • Psionicinversion

      tbh ive got KZ Sgadow fall, infamous, driveclub , destiny, i played the order 1886 bought it off ebay played it for 6 days then sold it to get my money back

      Best game is bloodborne but ive only got past the 2nd boss and i cant play iot because if i carried on playing it i would need a new TV it makes me that damn angry, a couple kids come to my house wanting to know if i wanted to particuipate on a charity event….. 3 hous of bloodborne driving me crazy i nearly killed them….not good so i refuse to play it npow

    • Guest

      I have Bloodborne and hate it. I think it plays like old school sh’t, and despise the frame pacing which just makes the game look framey. The rag dolls physics are pathetic to me. And like TO, KZ, ISS and DC and find Destiny to be blander than bland anda complete bore. But the point is, we all have different tastes and opinions. And its probably best to just keep them to ourselves sometime.

    • Psionicinversion

      yeah we do have our own tastes but when sony fanboys say its highest critic rating friom the 10 people that bought it (exaggerating obviusly) something like 5% of the PS4 user base bought it. It had a 92 metacritic, but did it sell to the expectation? id say no it didnt unless they had an expectation of 1mill then yeah it sold more. 2 mill no chance

    • Guest

      I don’t get your response. Are you responding to my comment or to some strawman argument going on in your mind? You’re barely making sense. Yeah, I don’t like the game, nor do I are how much it sold, or what a bunch of fanboys say.

    • Psionicinversion

      im not sure, i think im saying the highest rated game on metacritic for sony that fanboys love just sint worth it

    • Guest

      hiccup

    • Psionicinversion

      i dont know cus im a bit drunk but watching the film Hackers again now…best film almost ever

    • Guest

      Like ever!

    • Matthew Bryant

      Powerful in comparison to what? They’re definitely much more powerful than last generation consoles (though the cell processor was considerably more powerful than the Jaguar CPU they’re using in the PS4 and Xbox One). Are they more powerful than the mid-high end gaming PCs? No. Will they compete with a $600 PC? Yes, especially by the end of the generation. While gaming PCs are definitely more powerful, the new consoles aren’t weak either. They’re far closer to PC quality than last gen consoles at launch. Call of Duty 3 looked like a steaming turd last generation. Perfect Dark Zero didn’t look much better either. Infamous Second Son and The Order 1886 both compete with the majority of PC games on the market visually.

      The consoles are fine. People just complain too much. Developers will get a lot more out of them as the SDKs are improved and they learn how to use the low level APIs better. This generation has just started. In a few years console games will look much better than they do now.

    • Psionicinversion

      Consoles use low level API so they are closer to max output. PC usuees high level. Project cars 30-40% over dx11. Stardock Ashes of the Singualrity 70% over DX11. wictehr 3 who knows prolly 25%… thatpure PC powerr you but nothing

    • Matthew Bryant

      You have no idea what the difference is between a high level and low level API. Low level APIs are considerably more efficient than high level APIs, but require a lot more experience to use properly. DirectX isn’t even an API. It’s an API wrapper. You can’t use low level APIs in Windows because Microsoft stopped allowing developers to access hardware directly (with the exception of drivers) since Windows 98 SE.

      Coding for consoles can be optimized far more than PC code due to the uniformity of their hardware. Every PS4 is exactly the same (or close enough to it so that it doesn’t matter). The same is not true of PCs that have thousands of different configurations. Developers can write code specifically for the hardware in a console which allows for a huge spike in efficiency, but it requires knowledge and experience to do so in an efficient manner. That’s why you see much better looking games on consoles later in each generation. The devkit also gets upgraded throughout the generation to add a lot of efficiency for developers that don’t have the time or money to properly learn how to use the low level API.

      No offense kiddo, but stop talking about things you don’t understand. Gaming PCs are obviously capable of having much better hardware than consoles, but consoles get a lot more power out of the same hardware than PCs can. A $400 PS4 will likely compete with a current $700 PC in a few years. Developers get a lot of power out of consoles over time. That’s one big advantage of consoles.

    • Matthew Bryant

      It runs at 29 FPS. It really doesn’t have any performance issues. People are talking about the problem like it’s choppy or something. You really don’t even notice it at all while playing. Much ado about nothing. It runs fine at 1080p. I own the game on the PS4. No performance issues here. I’ve ran into a few others bugs, but I’ve had no problems with choppy framerate at all.

    • Psionicinversion

      your used to 30fps thats you manin prblem

    • Matthew Bryant

      I have a gaming PC as well as a PS4. Stop assuming things you don’t know. The game runs fine at 30 FPS. I bought The Witcher III on the PS4 for the trophies. I’ve played plenty of games at 60 FPS on my PC. For most of the games, the difference is over exaggerated. It’s nice and considerably smoother, but its effect on gameplay for most games is pretty minimal. The visuals on PC are a lot nicer though. They’re more than passable on the PS4 though. Trophies add more value than a graphic boost for me most of the time. I like the added challenge.

    • Psionicinversion

      crap ppl say how bad it is on ps4 simple as that

    • Matthew Bryant

      It’s not even remotely bad on the PS4. Someone’s an annoying PC fanboy obviously. I don’t care which platform you prefer kiddo. Play what you like. I’ll play what I like. Stop over dramatizing the situation though. It’s childish and petty.

      Also, learn how to use punctuation and capitalization. You’re not in elementary school anymore kiddo. Well, maybe you are.

    • Psionicinversion

      So if its not remotely bad on PS4 why is everyone complaining about it and CDPR making a big deal about fixing the frame rate??? what drive is in you PS4?

    • Matthew Bryant

      Everyone isn’t complaining about it. CD Projekt Red just knows that it isn’t running at a constant 30 FPS. There are minor dips. It doesn’t affect gameplay in the slightest 99% of the time, but it’s something they want to fix. The only people I’ve seen actually complaining about it are people who don’t even own the PS4 version. Basically, fanboys being annoying fanboys.

      I have the drive it came with. I’ll upgrade it when I need to, but it’s fine for now. Your HDD won’t affect anything but load times anyway. It can rarely affect texture streaming, but it’s very unlikely that’s the problem. The game just occasionally needs more resources than are available. Once again, for the most part the game runs fine.

    • Psionicinversion

      so when didgitkl foundry anaylses the updates you still dont believe them? wow that fanboyism to the max

    • Matthew Bryant

      You mean the Digital Foundry face off that states the PS4 version runs at an average of 29 FPS? Yeah, I read it and believe them. It definitely seems like 29 FPS to me. Meaning it doesn’t affect gameplay in the slightest. Run along kiddo. I’m still not interested in your fanboy mentality.

    • Psionicinversion

      show me the link,,, the one i was thinking was actually xbox 1.01 vs 1.03 face off on its own so tell me where the shot it your talkijg about?

    • Matthew Bryant

      http://www.eurogamer.net/articles/digitalfoundry-2015-witcher-3-wild-hunt-performance-analysis

      Cutscenes sometimes go down to 20 FPS, but not very often (especially since the patch). Gameplay occasionally goes down to 25 FPS, but not very often. Generally the game runs at 29 FPS. The game has never been unplayable at any point for me and I’ve been through most of the game at this point (including optional content). Once again, I’ve actually played the game. I know what it plays like. It plays fine.

    • d0x360

      Anyone who says 30fps is fine doesn’t know what they are taking about and has no business calling anyone kiddo.

    • d0x360

      30fps is absolutely painfull. Seriously… It’s getting pretty difficult to play anything on console anymore. People who haven’t experienced 99% of their games running at 60+ just don’t understand what they are missing.

    • Domiddian

      I own a gaming PC as well as a PS4, Xbox One and Wii U. Never have I had a console game running at 30fps and found it “painful” to play or even look at (unless it’s a real heap of shìt game). Just stop with your sensationalist bullshìt.

    • d0x360

      I apologize for having higher standards than you. How terrible of me to enjoy a certain level of experience and expectation.

      Tell me…how is my dislike of 30fps any different than say…someone disliking full screen pan & scan 4:3 movies?

      30fps is choppy and leads to poor control precision. It also visually looks worse. At 60fps aside from I creased clarity and control the games visuals also look better. Animation is better, lighting and shadow look more natural, fine detail is easier to see.

    • Domiddian

      You don’t have higher standards than me, you’re just a pernickety little shìt. 30fps is absolutely fine, and I say this as someone who plays a lot of games on my PC at 60fps. It is possible to enjoy both. Making a 30fps vs. 60fps choice comparable to 4:3 vs. 16:9 choice is beyond ridiculous and you know it is. So… Shut up. You’re an idiot.

    • This Guy

      Then they are addressing framerate issues that don’t exist?

    • Bluto34

      I own it too and youre damage controlling hard lol

    • Saad Al Bloushi

      Digital Foundry test proves that frame rates drops to 20fps

      Stop lying saying no problems with frame rates at all.

    • Guest

      Everytime a game is made for the X1 this happens. Its the same thing that happened with AC4. Its just they are putting more time into the X1 version than the PS4 ver. thats all. We saw how after they patched the PS4 ver. suddenly the framerate was pretty much on par with the X1 ver. And the same thing will be true for TW3. There’s no way that the X1’s pathetic little CPU MHz advantage (150mhz more) is going to translate into the frame difference we see in the Bog, but at the same time the X1 version is missing the fog which makes the PS4 slow down all together. So they are cheating. Cuz If they had the fog it would be dropping to the same level as the PS4 ver. Also, if the PS4 was missing the fog, every fanboy and their mother would have pictures on it and be talking about it and how it makes the PS4 ver. so much worst than the X1 ver. Fanboy hypocrisy.
      Btw, what dynamic resolution? You talking about the one that is only seen in the title screen and in some cutscenes? That’s more like PR than actual real dynamic scaling. But I know you fanboys love to be fooled by this sh’t.

    • d0x360

      Yep Xbox fanboys like me who….play witcher 3 on PC. I don’t really think the rest needs addressing but I got a min so why not. No they aren’t devoting more time to Xbox. They dev for ps4 and port to Xbox. No its not just a few mhz difference in the CPU, the Xbox one gives games access to AT LEAST 1 more CPU core so that’s 1.8 ghz more CPU power. It also gives devs access to more RAM for games. The only thing the ps4 has going for it is the gpu difference… That’s it.

      I mean Jesus you wanna scream fanboy but you are clueless and always have been. Hide behind guest all you want we both know I know who you are. You keep on fighting the good fight though bud cause I’m full on PCMR so every time you piglets argue about miniscule differences in console games I have a good laugh then I go and play something at 4k 60fps on a PC using a wonderful 70inch UHD tv and an absolutely glorious 7.1 hd surround setup. Enjoy dem fax

    • Psionicinversion

      you know what the killer thing is apparently a dev said they generally spend 2x longer on optimisation on console than on PC becuase PC can just stic another gpu in. Thats pathetic

    • d0x360

      Yup…it’s pretty damn unfortunate since the most loyal and hard core gamers play on pc. That’s not a knock against console only gamers its just a fact. Pc gamers range from basically console level up to absurd enthusiast level where you just piss away money… Hello just spent another $100 for a absolutely no reason on a fan controller and some noctua fans. My x99 motherboard was already more than capable of automatically adjusting fan speed but damnit I wanted to add some switches!

    • Trevor

      To be precise the xb1 gives developers access to its 7th core on a adjusted time variable with a max utilage 90% and a default of 50%. Its also worth remembering that its 150mhz on all its cores, that means 7 running at 150 MHz higher for games, which translates, in terms of computation power, to an additional 2475mhz (6x 150 +(90% x 1750) of processing capacity, above that of ps4. However, the ps4 does have an unspecified CPU “uptick”, but I suspect it still doesn’t match that of xb1 based on GTA and the witcher CPU bottlenecking resulting in fps stuttering.

      Overall the computational difference is still way in the ps4 favour – 1.8 teraflops compared to xb1 1.3 teraflops. Add in the ps4’s 64 asynchronous compute units compared to xb1’s 4 units and it begins to make a big difference.

    • Guest

      Im clueless, yet you’re the moron who thinks its 1/8mhz and has more RAM, when its already been said that the PS4 give 5 to 5.5gigs? And why didn’t that extra core translate into more frames in PCars on the X1? I mean the devas usd it after all. So yes you are clueless. And you’re not fooling anyone. You’re a fanboy. Try again.

    • Matthew Bryant

      Why would they drop the resolution to 900p to address one skipped frame a second? That’s overkill.

    • LordCancer Kain

      witcher 3 sold better on ps4 than pc.

    • Psionicinversion

      hahaha is that you jones coming to ruin my day again!!!!

    • Matthew Bryant

      Does this surprise anyone? AAA games almost always sell better on consoles than on PC. That’s why developers focus on the console versions more. Nothing new here.

    • LordCancer Kain

      yay! you get a gold star! 4 more and you get a toy!

    • Fayz 6ix

      the ps4 isn’t that much more powerful than the xbone, the 50% theoretical gpu power comes from fanboys, the gpu does have a slight advantage but the reason it can’t have a stable fps is because the cpu is slightly slower than xbones.

    • Guest

      The 50% more GPU power doesn’t come from fanboys you dolt, it comes from the facts. The actual hardware, however the denial of it does come from you fanboys though.

      I mean just look at to of the lasts releases on the systems (and mind you this is after all the API and SDK updates MS has put out). The Witcher 3 is running at 44% higher res. And PCars is not only also running at a 44% higher res, but at a higher/better framerate too with a technically superior AA. And those are facts, not just some fanboy opinion.

      PS4: 1.60GHz CPU
      Xbone: 1.75GHz CPU +9.375%

      PS4: 800MHz
      Xbone: 853MHz +6.625%

      PS4: 18CU +50% more
      Xbone: 12CU

      PS4: 1.843TFLOPS +40%
      Xbone: 1.31TFLOPS

      PS4: 176.0GB/s 8GB GDDR5 5500MHz +258% more than X1’s DDR3 (68GB)
      Xbone: 68.3GB/s 8GB DDR3 2133MHz
      ~150.0GB/s to 204GB/s peak 32MB eSRAM (MS claimed 109GB min to 204GB peak, but 150GB most probable)

      PS4: 1152 Shaders (cores) +50.5%
      Xbone: 768 Shaders (cores)

      PS4: 72 Texture units +50%
      Xbone: 48 Texture units

      PS4: 32 ROPS +100% more
      Xbone: 16 ROPS

      PS4: 8 ACE/64 queues +400%
      Xbone: 2 ACE/16 queues

      PS4: 25.60GPixels/s +88%
      Xbone: 13.65GPixels/s

      PS4: 57.60GTexels/s +40%
      Xbone: 40.90GTexels/s

    • Psionicinversion

      Oh come on derp give us a break. ill lay some facts on you right now without looking on the internet.

      PS4 has 50% more compute units, BUT because of the clock speed difference turns out at 40% more in TFLOPs. According to compute benchmarks PS4 has 100% more compute power becauise of combination of compute units (50% more) and bandwidth which actually equates to 50% more to. dont know why it just does.

      Outputting at high resolutions apparently you need a decent amount of ROP’s and texture units to shade the pixels. Unless xbox has some crazy performance efficiency architecure going onsomewhere it might might mean alot.

      TBH in games a high level of texture quality even at 900p beats a medium to low texture quality at 1080p. So lets ssee what MS has to show

    • Guest

      Not derp sorry, and your post barely made any sense to me. And the PS4 has double the ROPS and 50% more TMUs. And what do you call 68GB to main memory? How about only a measly 32MB of high bandwidth RAM? or such low Shaders, ROPS, TMUs, ACE, pixel and texel fillrate? I’d call that “inefficieny”.

    • Psionicinversion

      what hahaha you have such a n00b understanding of hardware it is ridiculous. If you knew the specs of hardware like i do you wouldnt feel the need to keep repeating it because i know it in my head. generally PS4 has 2x everything that xbox has. PS4 ACE units are overkill… if 8 ACE units are overkill for a 64compute unit GPU its defo more than overkil for an 18 CU unit paired with bandwidth troubles. They got a lot to sort out

    • Guest

      If I had you’re understanding of hardware, I’d be an idiot. Cuz everything you’ve said just proves you know nothing. Noob!

    • d0x360

      He has no idea how hardware and software interact its pointless

    • Abbie Hoffman

      @d0x360:disqus No idea how software and hardware react? No wonder you people today can’t handle life! Your all borderline retarded! The faster the hardware the faster the software can run. The slower the hardware the slower software runs unless you gimp the software. Witcher 3 is the same game on all ports. This is why my GTX 970 can run the game at 1440p with settings up. And this is why the Xbox One will never run it at 1080p. And it’s why the PS4 can barley run it at 1080p! The Truth is yes the PS4 is the better console since it has a more powerful GPU and faster V-ram. However both the Xbox One and The PS4 are way too underpowered to handle modern games. This is why console games no longer look near as good as they do on Mid ranged PC. Sony and Microsoft screwed up big! This is why console gaming is not very popular anymore. And why the majority of gamers are now gaming on PC. Besides you can now build a nice mid range PC for about the same price as a console. And a mid range PC has far Superior graphics. This is why gaming on consoles no longer make any sense.

    • Fayz 6ix

      all those numbers & very little graphical differences & no games… you must be special.

    • Domiddian

      No games? Are people still saying this about the PS4? Really? Whatever makes you feel better, buddy.

    • Matthew Bryant

      The GPU isn’t “theoretically” 50% more powerful. It is 50% more powerful. It has 50% more CUs and 125% more ROPs. Fanboys didn’t make that up. That’s just reality. The CPU in the PS4 tested to actually be slightly faster than the Xbox One’s CPU for decoding video (though that was before the release of Kinect resources, so who knows now). GDDR5 is also considerably better than DDR3 for gaming. Overall, the PS4 is only about 30-40% more powerful though.

      Realize that going from 900p to 1080p is an increase of 50% more pixels. It takes quite a bit of power to see minor graphical upgrades these days. So you won’t see a huge difference in terms of visuals, but that minor difference takes considerably more power. That being said, the PS4 is considerably more powerful than the Xbox One. It’s just less noticeable than it has been in past generations.

    • Guest

      It is, but that doesn’t stop bad code from being run on it and incompetent programming. And who said it was really powerful? People long realized its just “alright”.

    • Matthew Bryant

      The game runs almost flawlessly. This is just extreme over exaggeration. The game drops an average of one frame per second. It’s barely even noticeable.

    • ImOnaDrugCalledSheen

      It is but you clearly bought into the xbox fanboy propaganda so carry on.

    • Psionicinversion

      What xbox propoganda?

    • Guest

      The one you clearly fell for, sucker.

  • kreator

    That 1080p tho…..LMAO!

    • Guest

      That 900p and DX12 and Cloud tho…..LMAO!

    • kreator

      You sound mad tho,….why?

    • Domiddian

      So do you, why?

  • Gamez Rule

    The devs could have released this game at 900p with a solid 30FPS, then patched it to native 1080p at a later date?…

    We hear this type of talk all the time, but what IF they did this only to find that ( like now ) 1080p had some frame-rate issues? They would be in the same situation they are in right now. So IMO it was best to release the 1080p resolution they wanted and fix FPS with patches to save time.

    • Psionicinversion

      well the reason why theyd release it at 900p would because they know its got framerate issues. So you give it solid 30fps until your internal 1080p is running smooth then you send out the patch. All the hardware is the same so they will of known about the fps issues before the game launched. They probably thought they could fix the problem by launch day but havnt

    • Gamez Rule

      Well what we do know is it will be fixed soon

    • Psionicinversion

      might be fixed soon. i think they will have to craftily reduce the graphics, the NPC count is already set lower than low according to DF so that will help in novigrad. I heard the swamp is one place where framerates got really bad on both consoles so they will have to look at certain areas see what they can do to optimise stuff, maybe its the dense forest and tessellation on the water thats dragging performance down in that area

    • Guest

      Than why isn’t it a a solid 30frames on X1? Its 900p!

    • Gamez Rule

      It would be IF set at 720p☺

    • justerthought

      What if, what if. The point is this dev delivered. They gave us something perfectly usable up front and quickly brought it up to speed. Now contrast that with the AC Unity saga. AC Unity is still 900p and still has terrible control latency. And Ubi have the cheek to say there’s another game coming xmas while we are still smarting from the AC Unity saga.

  • Fayz 6ix

    fanboys be like ‘needs much optimisation’ ‘ much 1080p’s’ ‘much power’ ‘greatness awaits… lets wait’

    http://i.ytimg.com/vi/4NsZPpRuenA/maxresdefault.jpg

    • Guest

      Fanboys be like, DX12, DX12 , DX12! Cloud, cloud, cloud! ESRAM, ESRAM, ESRAM.

    • LordCancer Kain

      lmfao your forgot the masta race be like ours is like bettah than ya’s

    • justerthought

      I think they are the secret sauces that never delivered.

  • ObsessedGeorge

    Need to fix the “Total playing time” stat. I wanna know how many hours l’ve sunk into the game. Right now l don’t know cause it’s broken.

  • Matthew Bryant

    I wouldn’t really call them issues. I rarely ever notice a drop in framerate. The average framerate was found to be 29 FPS. People are making much ado about nothing. I’m glad that CD Projekt Red is trying to make the experience even smoother, but to call them “issues” is a bit ridiculous. I’d say extremely minor hiccup personally. The game runs almost flawlessly.

    Fixing issues with fighting on boats, random errors in quests and contracts that make them unfinishable, occasionally being unable to draw my sword in combat, and other much more relevant problems should really take priority over 1 frame per second in my opinion.

    • justerthought

      I agree. The game is amazing. Most frame drops go unnoticed. The only issue I had was the small text and the frame stutter when you panned the camera while moving forward. They are all cured now, so the game is gets 10/10 from me and everything else is just a bonus to win my heart so that I buy Witcher 4.

      This is one of the best games ever made. The quality of the characterisation and story are almost as good as The Last Of Us and that’s the best you can get at the moment.

  • Mark

    I have the game on PS4 and never encountered major issues or any issues at all with regards to framerate.

    Its beatiful!!

    • Mark

      Dude we’ve the same name? Something’s gotta give…

    • Mark

      Yeah and it better be you! But if you don’t..

      i will find you.. and i will…

      hug you!! LMAO

    • Mark

      Haha. Eh I thought my Disqus account got hacked, but I checked. I’ll try to change ma name to “Markie Mark”…..am I the only one that thinks these games @ E3 were stunning graphically? It seems like devs are letting go of last gen developement, and now we’re seeing what these systems can do. I mean did u see Doom, BattleFront & Forza 6? Man we’re just gettin started.

  • MrVux007

    well if anything Kojima didnt let us down…MGSV will run 1080p 60fps on PS4,still have faith in CDProjekt tho

  • XbotMK1

    The game isn’t optimized as well on the PS4 because it is held back by the Xbox One. The PS4 is simply stronger and The Witcher 3 does not use Asynchronous Compute. If Infamous Second Son can run 1080p 40-50 fps on the PS4, The Witcher 3 can.

    The vast majority of multiplats have worse framerates on the Xbox One. Once in a while a game is designed better for the Xbox One API.

    • justerthought

      You cannot compare the Witcher 3 to Infamous Second Son. The Witcher 3 is running far more detail and is a fully functioning open world littered with RPG objects and stats that have to be tracked in real time.

      No games are making use of Asynchronous Compute or GPU Compute yet. When they do the PS4 will move to the next level leaving the XB1 in it’s wake.

    • This Guy

      Man whenever a multiplat has better framerate on the X1 they always blame parity. Ever think that maybe it has to do with them trying to run it at 1080p on the PS4?

    • Bluto34

      TY, someone that isnt biased

    • XbotMK1

      Parity is allways a factor. I’m not trying to accuse CDPR of intentionally downgrading the PS4. I’m saying that some games are more designed to work on cretain platforms. Parity is allways a factor that can negativly impact the performance of a game accross different hardware.

    • Bluto34

      ok lol

    • Fayz 6ix

      ok sony dev i’m sure you know all the technical reasons behind it…

      it’s widely known that ps4 is easier to develop on so it shouldn’t be a problem, i think your fanboyness fails to see the ps4’s hardware limitations, the cpu is slower than xbones which is why is suffers with fps.

    • AllDayGreatness Yo 2

      Actually CDRP said the Xbox is easier to develop for in their case BC the are used to developing for PC.. And Xbox is designed to be similar to PC. PS4 is foreign to a PC game company.

    • Psionicinversion

      Infamous runs 29-50fps. 50fps when you look at a wall and 29fps when your fighting

  • justerthought

    CDPR are a great dev and are going a long way to winning Playstation hearts with the work they have put in optimising the PS4 version. The last update was excellent because it totally removed the frame rate stutter when panning the camera while moving forward. There are still frame rate issues in other areas which I hope they find a solution, but you cannot deny they are working really hard.

    The work they are doing will pay dividends when they release Witcher 4 because they will have a very strong loyal fanbase on Playstation.

  • Gabriel Deleon

    Averaging 55 fps on 2560×1440 acer xb270hu on ultra settings with hairworks on with a 980 ti. Pc owns!

  • ImOnaDrugCalledSheen

    These article crack me up, there’s the truth and then there’s the fallacy and propaganda being spewed by sad xbox fanboys. I played The Witcher 3 on PS4 and these frame rate issues are nothing more then trumped up nonsense.

  • Michael White

    Drop the resolution, problem solved


 

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