Cloud is an Advantage for Xbox One, Ray Tracing Being Worked On For PS4/Xbox One

The Xbox One isn’t quite done boasting about Cloud technology just yet.

Posted By | On 03rd, Jun. 2014 Under News


xbox one amd

While we’re not hearing as much about the Cloud for the Xbox One as we did prior to the console’s release but it still presents of potential for Microsoft’s flagship console.

GamingBolt spoke to Confetti FX founder Wolfgang Engel, who had a hand in creating RAGE technology and visuals for Rockstar’s franchises like Grand Theft Auto IV, about the same. Microsoft showcased the potential of Cloud tech at the last BUILD event – could it possibly give the Xbox One more processing power, especially when there are regions without fast Internet connections?

“This is very cool tech, because you can offload tasks like AI that do not need to be real-time. This way you can relieve the CPU pressure and do other things on the CPU. I think this is an advantage for the Xbox One.”

Engel also believes the PS4 and Xbox One will support ray tracing in the future, despite difficulties in implementing the same. “Yes. We have a prototype ray tracer running that could do this. One of the challenges is to get things working with the same art assets that are also used for the rasterized game. This is what we were looking into.”

What are your thoughts on the same? Let us know in the comments.


Awesome Stuff that you might be interested in

  • Johnny

    Hahaha butt hurt ponys are sure to invade this article and say no way it’s possible even though another developers saying it’s really cool technology that can be utilized and NONE of the naysayers have written a single line of code for the a game or developer.

    • rudero

      Well, giving Microsofts long list of failed projects and lies and, also according to sales,… it is more than ponys that are sick of Microsofts Bullshot conversations.
      Kinect for the 360?! If people you do not think people feel burned by that then I can see your blind eye to blaming “ponys”.
      Even after the bullshot controversy for forza, most will not even believe it until its actually in peoples hands being utilized.
      The thing is, by most consumers, Microsoft is not trusted anymore.

    • ShowanW

      It’ actually not the fact that MS lies or anything like that. Software wise MS releases things today, that should and would be more viable in 18-24months later. Microsoft is a good company, it’s just that everyone seems so “robotic” there.

    • rudero

      I kind of agree with you, but, and a big one, being deceitful is in fact lying. Staged 2009, 2010 and 2011 E3 demos of the capabilities of “Project Natal” that not only never happened but could not be played as advertised as well.
      I am all for actually moving forward with products and innovations but if you cry wolf too many times, people will pause and actually wait.
      i.e. the cloud. Do I think this is a path for said gaming? Yes I do. Do I think it will be anything special for the next few years? Nope.
      We will see things take place at E3, but myself along with a lot of other people, we will wait to hear the actual hands on of games that utilize it to get a real opinion of the technology.
      I mean they touted said technology since the reveal but all that gamers have gotten out of it is dedicated servers.

    • Psionicinversion

      the major hurdle for cloud based gaming is peoples internet connections but more importantly data caps, if your gaming for hours and hours every day its going to gobble up small data caps

    • DarthDiggler

      @rudero:disqus

      Staged 2009, 2010 and 2011 E3 demos of the capabilities of “Project
      Natal” that not only never happened but could not be played as
      advertised as well.

      A show like E3 isn’t considered advertising so companies can get away with more, as long as we allow them to.

      You are making a point I made before. MS doesn’t exactly have a great track record of delivering on tech.

      Project Natal became Kinect and lost a great deal of features because the original Natal had a processor in it that was cut at the last minute. The device would have been over $300 with the processor if I remember correctly.

      Just recently before the XBONE was unveiled, MS showcased Illumiroom. Once the XBONE was released MS admitted that item would never see commercial release.

      Most of you may not remember this but MS had a tablet in the works before iPad was released. It actually could have competed with the iPad quite well in the Business Sector, but MS missed yet another opportunity by cancelling the MS Courrier (2 screen tablet).

      https://www.youtube.com/watch?v=UmIgNfp-MdI

    • extermin8or2

      I’ll agree problem is other companies get that the tech isn’t ready etc and sit on stuff till it is, so when the time comes there’ usually better alternatives to MS’s stuff. (See the Zune).

    • Johnny

      Got tears?

    • rudero

      Sure do… I save them on my pages of my journal as I write in it about my day.

    • DarthDiggler

      @disqus_6w0xSTU5rB:disqus

      No what I have is disappointment of the utter lack of intelligence that comes out of your mouth. You couldn’t intelligently debate your way out of a paper bag Junior

      No go away the grown ups are talking here..

    • Craig Martin

      Do everyone a favor and drink bleach, your comment alone is what brings the flame war. Just like when they Un bundle kinect and make the x1 a whopping 10% more powerful…so all 720p games can be rendered in 792p! This is what happens when you buy a console that is in beta form. Say “xbox one” in front of your console and watch it confuse that for “xbox on”. Cloud will be amazing if it’s full potential is realized but more powerful hardware is more powerful hardware. Dx12, cloud, magic, whatever they do will still leave them behind as far as what the more powerful hardware is. Before I get labeled a butt hurt pony I own a ps4, wii u and 360. I’m sure the cloud will be ready by late 2015. Hold your breath and wait for it. It sure helped forza with AI so they could focus more on realistic crowds….derp…amazing they will shove all that cloud power through an ethernet cord.

    • Johnny

      What big tears you have haha haha

    • Craig Martin

      Haha haha, HUGE tears. Not spending 500 dollars on a broken console with broken promises has permanently scarred me. Not ever being able to see my console leaking oily white liquid or pluming black smoke once it tries to hit a steady frame rate for more than 30 minutes is horrible. Keep flailing around your living room like your having a seizure, buying hard copies of new games, while unbeknownst to you its downloading the game off live when you put the disc in for the first time.

    • Johnny

      Cry a lot don’t you hahaha

    • Craig Martin

      Lol. Ok dirtbag. Crying about what? I think if the cloud is utilized correctly it will be amazing. I already said that. An article written about microsoft technology that won’t be available for the masses for at least a year and one of the first comments is about ponies. Go play ryse. It’s a pretty cool tech demo

    • DarthDiggler

      @disqus_6w0xSTU5rB:disqus Why don’t you have your parents change your diapers for you. You are getting awfully cranky.

    • DarthDiggler

      @disqus_6w0xSTU5rB:disqus

      What a small brain you have!

      Tell me which one of you is the innie and the outie when you and Major Nelson spoon at night? You totally seem like a bottom. 🙂

    • ShowanW

      You are actually right, more powerful hardware is more powerful hardware. I won’t dispute that at all. But console hardware is outdated instantly as well. Having an infrastructure on the backend is the future of Tech. This is going to effect gaming as well.

      I’m not talking about graphics either. I’m talking about having gaming worlds, AI, NPC’s, lighting, all existing on the pipe instead of locally.

      I love powerful hardware. It makes life easier for software. But a robust open backend, with powerful hardware if even better.

    • Craig Martin

      Agreed consoles are always outdated, the second they come out they are pretty much dwarfed by pc’s. My pc had 12gb of ram 2 1/2 years ago. I know a lot of regions with absolute JUNK for Internet speeds, caps and other nonsense. Canada has horrible isp’s, Australia also. Most people won’t pay to have fiber optic installed so they are stuck with slow internet. How will the cloud help them? They are splintering their own market by taking out the kinect. Then next year “if” the cloud is ever fully integrated they will splinter it again. Can’t imagine being a developer for Microsoft. People with good speeds get the benefit of the cloud, people with slow speeds get…? How does that help developers if they have to cater to both?

    • DarthDiggler

      @disqus_QVZDWSUPN6:disqus

      Your PC doesn’t have the flexibility of a unified DDR5 memory pool. I will agree with you that PCs in general are more powerful, but the latest designs of the consoles are far more elegant and run games far more efficiently than PCs.

      Also some of us like to play Multiplayer in an environment devoid of Aim-Bots. 🙂

    • Khurram Liaqat

      I agree. AMD has to be applauded, cos shared memory and a unified architecture are the future. Unfortunately, most PCs can still perform better than consoles by sheer, brute power (inefficiently used power, but still :D).

    • DarthDiggler

      @disqus_QVZDWSUPN6:disqus

      Please see my point above about consoles being outdated. Technically speaking your GPU in your PC will be outdated LONG before my PS4 is.

    • Khurram Liaqat

      I guess you’re right, by your definition of outdated. However, I don’t think anyone can make a blanket statement yet about which will be less powerful in future. If I have a 780 Ti, and someone has a PS4, I wonder which would still be outputting the nicest visuals in ten years time.

    • JerkDaNERD7

      Exactly, it’s how they design the game. I believe the the core graphics will be rendered locally, but what makes the game’s AI believable and the physics and dynamic light truly expressive is when you connected.

      But so far, XOne’s design and developer implementations alone is more about allowing more 3D objects so there will be a whole lot going on screen compared to just bland increased CGI gameplay. And very detailed and unique textures that expresses the world completely compared to copy and paste floors, walls and whatnot.

      So I agree it’s not about higher resolutions.

    • DarthDiggler

      @ShowanW

      But console hardware is outdated instantly as well.

      If you don’t understand the definition of out-dated than we can’t have an honest discussion. Any hardware that has active support from the company who created it and support from a development community isn’t out-dated at all.

      The PlayStation 1 is completely outdated, development ceased on that system years ago. The PlayStation 2 game development ceased in 2012 or 2013. This also is a testament to Sony’s commitment to support their hardware for 10+ years.

      Having an infrastructure on the backend is the future of Tech. This is going to effect gaming as well.

      I hate to burst your bubble but this has already been done. Do you think that Activision and EA store leader-boards locally on your consoles? No that requires a back end infrastructure. All MMOs have a deep infrastructure and some of them implement features that require more processing on the back end. Again this is nothing new.

      I’m not talking about graphics either. I’m talking about having gaming worlds, AI, NPC’s, lighting, all existing on the pipe instead of locally. And if your connection goes down, then everything, is adjusted
      to played locally, and uploaded back up once the service is back up and running.

      Well depending on how much complexity they offload to the servers if the servers become disconnected you may be booted from the session all together. Unless the game has error handing that would allow the game to run in “low-res” mode on the local hardware. Given the mixmatch hodge podge of internet we have in the states results will certainly vary.

      Also more services on the back end isn’t a magical cure all and panacea for the gaming community as a whole. Those back end features will cost money which will create a need to move games to obsolescence faster. When a game looses favor the expense of said game will increase as it looses audience. At a certain point it will not be financially viable to keep those resources available for that game. This will be much worse than servers being shut down for PS2/PS3 games.

      I love powerful hardware. It makes life easier for software. But a robust open backend, with powerful hardware if even better.

      Well that is certainly a blanket statement that isn’t really supported via facts. As I pointed out this isn’t easy street, when you off load things you create more dependance on connections which immediately raises the complexity and potentially the cost (your game becomes a service).

      IMHO it all depends on the game, the developer and the scale. There is no silver bullet for game development.

    • unknown

      NOBODY CARES WEIRDO!

    • DarthDiggler

      @unknown

      Kindly go choke on your manhood!

    • unknown

      How many kids have you molested today

    • unknown

      oh snap, is this ^ sony pony mad or what? lmao. i bet this pony chokes his puppy whiles reading about the xbox one and all the wonderful things it can do. all the while his broken ps4 just sits in the corner collecting dust! you poor pathetic loser! lmmfao

    • DarthDiggler

      @Unknown

      You know it’s a shame that your parents didn’t consider abortion. 🙂

    • Michael Norris

      It’s one freaking guy who more then likely got paid to say that BS #BelieveinCerny

    • GodGamerDerp

      Oh look, an article swarmed with hateful, dumb, malicious, hypocritical, worthless, constantly wrong microsoft fanboy shills as usual.

      Stay angry at a piece of plastic and people who like gaming on it.

    • Psionicinversion
    • Guest

      Brilliant and it’s totally true! Bravo!

    • DarthDiggler

      @psionicinversion:disqus

      Funny thing is you come on here calling out Sony guys when you are using an illustration to troll because you do not have the mental capabilities to do so with your words.

      Let me know when you have a cohesive thought.

      https://www.youtube.com/watch?v=wKjxFJfcrcA

    • Psionicinversion

      well when your used to seeing his copy and paste bull$hit spread throughout alot of sites sometimes you just cant be bothered and a picture says it all

    • DarthDiggler

      @psionicinversion:disqus

      From where I am sitting his comments really aren’t that inappropriate. There is a great deal of misinformation in these comments.

    • Psionicinversion

      your prolly Derp as well then… technically hes right about alot of stuff and everyones knows cus its fact but he keeps copying and pasting the same $hit over and over fcking sick of it, whenever theres a single thing on xbox hes straight in there saying ps4 is better blah blahblah

    • JerkDaNERD7

      “another developer…”, That an understatement.

      Compared to the negative indies or small studio developers, so far most of the positive about Xbox One eSRAM or cloud has come from true world class developers for who know what the technologies truly are.

    • DarthDiggler

      @jerkdanerd7:disqus

      Compared to the negative indies or small studio developers, so far most of the positive about Xbox One eSRAM or cloud has come from true world class developers for who know what the technologies truly are.

      Care to repeat this in English?

    • JerkDaNERD7

      It’s in English.

      But since you have trouble conveying my point, it’s obvious. Most negative articles are from exaggerated points posted up by fanboys, taking indie developers and small studios developers out of context.

      While most positive news of XOne’s eSRAM or cloud potentials have been from actual developers developing triple A titles.

    • DarthDiggler

      @jerkdanerd7:disqus

      I understand English just fine, the comment I responded to was a mess of thoughts without a cohesive message. Brush up on your English. 🙂

      Most negative articles are from exaggerated points posted up by fanboys, taking indie developers and small studios developers out of context.

      While most positive news of XOne’s eSRAM or cloud potentials have been from actual developers developing triple A titles.

      Do you have some kind of spread sheet that documents this phenomena as evidence to your claims?

      Feel free to post that to Google Docs and share it with the rest of us so we can verify your claims. Otherwise it sounds like you are using assumption and presumption to make your point.

      Care to try again? 🙂

    • datdude

      LOLOLOL!!! This guy still believes in clooouuuddzzzz!!!! LOLOLOLOLOL!!!! What a colossal chucklefart!!!!!

    • JerkDaNERD7

      Cloud? It exists, potential is yet to be seen. But so far it’s proven it’s point in post launch implementations. Which is amazing for unique gameplay mechanics. So yes I like the cloud. But I graphics part is a to be seen for me also.

    • DarthDiggler

      @jerkdanerd7:disqus

      Are you in marketing? LOL 🙂 That would explain much.

    • JerkDaNERD7

      No just stating facts. Are you paid basher? It goes both ways buddy.

    • Khurram Liaqat

      I agree with you, but there have been counter arguments stating that, while eSRAM is extremely cool, there’s a very small amount of it, and it also complicates the memory structure.
      Either way I wouldn’t worry too much. Devs are smart, they’ll figure a way to make the most of it.
      As an aside, I think you may have used the word conveying wrong?

    • JerkDaNERD7

      Yes, you are right. It’s how you approach the hardware design the your engines. As stated in a recent article, they’ll have to plan it carefully in order fully utilize it compared to using conventional methods.

      The point is once they get it down, it’s pretty much smooth sailing from there in my opinion. It’s not like you have to re-code anything all the time. By changing their engines they will use it efficiently, especially on newer APIs.

    • Khurram Liaqat

      I wrote a small article relatively recently about it. The main concern seemed to be about figuring out how to use the high bandwidth, as will it can only store a small amount of data at a time, it can cycle through it very very quickly, so they can send bits in small chunks.

      As for the cloud, its been used so far for AI in titanfall. I think, during multiplayer, the AI is local to the server, rather than being on a clients machine. Pretty cool. I can see single player games becoming somewhat multiplayer in this regard for the moments when AI is more complex.

    • JerkDaNERD7

      Yes I can pretty much imagine how that processes is exactly. Like streaming out and allocating resources very fast, hence fast cache I guess. Also why they had emphasized on balance so much.

      As far as cloud, I can see a game changer in new gameplay mechanics, but graphics is yet to be seen. I find it as nice idea, but it’s just too new for anyone to take it seriously. Hope for the best for either of em’ coming E3. Better gaming benefits us end users. 😉

    • Sucka Free

      If you are talking about dedicated servers, cloud saves, profile migration, then yeah those technologies have potential but if you are still buying into the fantasy of cloud processing, you need to wake up. It’s a real technology, sure but we are not going to see anything tangible in this generation or even the next. The infrastructure is just not there to support it.

    • JerkDaNERD7

      I don’t need to wake, up. You got to stop plugging your ears and stomping your feet. Move on and don’t bother me.

    • Sucka Free

      Sorry, didn’t mean to get any truth on you. But feel free to set yourself up for disappointment, I don’t care.

      Be go ahead and dismiss me, its okay if you don’t feel confident of your facts to get into a real discussion about it.

    • Johnny

      Agreed

    • DarthDiggler

      @disqus_6w0xSTU5rB:disqus you seem a little ignorant to technology and the cloud. Let me give you a little education.

      MS has to be very careful about their implementation of the cloud, if they do so in a manner that requires single player games to have an internet requirement than they are right back where they started from defending the “always online” console. It would be very easy to sneak their DRM right back into that scenario.

      Furthermore while MS’s Cloud technology is their own so far it has mostly been hosted resources for online games. This isn’t new as a matter of fact many games implement cloud technologies into their games. Especially MMOs, but various online multiplayer games are utilizing online features that are essentially cloud technology.

      MS is doing exactly what they have always done they get out in front of open technologies make some changes to it and call it their own. What is happening with the cloud and gaming is just the natural evolution of the connected world gaming resides in. Sony certainly has plenty of cloud technology in their profile. PS Now streams entire games over the net, it wouldn’t be very difficult to segment those capabilities in an as-needed basis.

      The reason I am a naysayer about this is because I understand that Cloud is just a fancy marketing term for hosted services. It’s nothing new, just a new buzz word and different execution.

      What I find laughable is all you XBONERS popping off at the mouth about “the Cloud” when you don’t have the slightest clue what “the Cloud” is.

    • datdude

      Meanwhile you have drivatars in Forza that are no different from any other racing game and bots as dumb as rocks in titanfail. Great cloud coverage. LOLOLOLOL!!!!!

  • Khurram Liaqat

    If they can pull of a way of making ray tracing viable for gaming, I’d be impressed. As far as I know, the ray tracing method is thousands, if not, tens of thousands of times slower than traditional methods. That’s why it is usually limited to the movie industry.

    • Guest

      Not that big a magnitude, but yep.

    • DarthDiggler

      @khurram_liaqat:disqus

      If they can pull of a way of making ray tracing viable for gaming, I’d be impressed. As far as I know, the ray tracing method is thousands, if not, tens of thousands of times slower than traditional methods. That’s why it is usually limited to the movie industry.

      I think Ray Tracing in general isn’t the most viable means for real time graphical rendering. I would like to see elements of Ray Tracing to be used to fill in some graphical infidelities, but I think consoles even via the cloud are a ways off from full-screen real-time ray tracing. There certainly isn’t enough power on the consoles to pull it off locally.

      @Guest

      Not that big a magnitude, but yep.

      Depends on the scene, if you have an empty area with a ball casting a shadow in a white room that would render much quicker than a scene from Attack of the Clones. Also the resolution you render at has a great deal to do with how long it takes, movies generally render no less than 2K resolution so you are talking about a good amount of CPU power or time.

    • Khurram Liaqat

      My understanding of it may be a little out of date lol. I saw John Carmack talking about it and I believe he mentioned that order of magnitude. However, he may have been talking about forward raytracing, which is slower.

    • Cinnamon267

      It’ll be a hybrid method. And within the movie industry ray tracing is usually just used for secondary effects. I.e. Cars from Pixar. Ray tracing was used for the reflections on all those shiny cars with a bunch of lights everywhere.

    • Khurram Liaqat

      I considered that as an option, but figured I didn’t know enough about graphics to say whether or not it was doable. Thanks for the clarification though.

  • Psionicinversion

    Ray tracing, BULL$HIT… full real time raytracing needs an 11 Teraflop GPU to do it properly or an advanced form of imagination systems ray tracing module

    • ShowanW

      Are they trying to say that ray tracing would be done over the ‘cloud’ to the box? ray tracing is one of those things, i have yet to fully grasp. But I do grasp that resources (and plenty of them) will be needed.

    • Guest

      Correct! We’ve already seen lighting models being streamed towards clients by nvidia with quite a lot of latency and working perfectly. It’s going to happen and the most powerful cloud is Azure. Ponypaupers can’t accept it.

    • Psionicinversion

      the only problem is when lots of ppl need that power, streaming it for a few ppl is one thing but for millions is another

    • extermin8or2

      and what about all the people without the internet to use this, what they should use a gimped version of a product they paid the same price for? No, if their ISP doesn’t have the lines in place to supply such internet it’s hardly their fault… they still pay their web bills?

    • DarthDiggler

      @Guest (AKA Mr. Coward)

      Why do you hide behind the Guest or should I just call you Mr. Coward?

      Tech Demos do not equal Real World situations. None of you XBONERS are even considering the cost of this service to developers. If MS doesn’t charge that is just more loss for a division of their company which already has high stock holder scrutiny for the amount of losses.

      Also don’t you think you are being a tad biased by declaring this technology a success long before you have any evidence of that?

      If you believe right now based on the information we have available that this will be an overnight game changer, I have an IllumiRoom system to sell you.

  • ME3X12

    Sony Ponies see picture. Also the ESRAM is a huge advantage for Ray Tracing and the Cloud also.

    • GodGamerDerp

      Oh look, an article swarmed with hateful, dumb, malicious, hypocritical, worthless, constantly wrong microsoft fanboy shills as usual.

      Stay angry at a piece of plastic and people who like gaming on it.,

    • DarthDiggler

      Copy paste comments are dumb.

    • DarthDiggler

      @me3x12:disqus

      OK Mr. Smarty Pants — Care to share how ESRAM is an advantage for Cloud and Ray Tracing?

    • JerkDaNERD7

      eSRAM has a dedicated hardware pipeline for lighting, IF used through tiling. So if anything you’ll only need that for intensive purposes and Ray-tracing along with global illumination makes a lot of sense. It seems the cloud will just scale the physics of light reflection if anything or just the light as a whole.

    • DarthDiggler

      @jerkdanerd7:disqus

      I want your explanation, not something you copy and pasted. ESRAM + DDR3 so far has not been shown to have any major advantages over GDDR5.

      Couple that with a less powerful GPU (this has been clearly documented, look it up for yourself) and the benefits diminish more.

      If ESRAM + DDR3 was superior technology for gaming than GDDR5 the XBONE would not be having the resolution issues it has on 3rd party games.

      If ESRAM + DDR3 was so awesome why is MS relying so heavily on this pitch about the Cloud to their XBONER devotees (which are diminishing this generation)?

    • JerkDaNERD7

      Exactly my point, the GPU in it’self CANT do real-time ray-tracing without a certain and unqiue implementation, and why I would post that developer note and the further article proving my point form actual sources. If you can’t see the obvious, I highly doubt it will be a fair discussion.

      Them achieving this lighting effects aren’t through the power of the XOne, lol I’m sure you agree with me.

      Your seeing this in numbers. It’s not that, it’s providing developers with new developer implementations to do more. Adding more 3d objects with increased GPU draw calls, and having tiling technology to efficiently implement certain graphics fidelity.

      Your last paragraph is subjective and too early to make a set judgement on. It seems Microsoft is strong with their opinion with the cloud and we’ll wait til’ games which actually uses it to see the truth.

      So far Microsoft’s engineers were pretty deep into the design of the XOne and some times new things are’nt popular at first. But recent games are proving it’s points with developer notes and recent Builds conferences.

      EDIT:

      Also it’s not like I copy and pasted from some insider blog, lol!

    • Gamez Rule

      Whatever eSRAM can do GDDR5 RAM can do also. Isn’t this correct? Which then brings in the MS cloud ( Azure is not fully complete ) while other cloud services are complete and already being used for cloud advantages in games ( AWS cloud being used by Sony as an example ) and Azure ( as you know ) isn’t just available to MS. So really eSRAM and the MS cloud doesn’t have an advantage over PS4 or Sony hence why PS4 will support ray tracing in the future too.

    • JerkDaNERD7

      Yes correct, but only if it’s a demo or the whole of the game isn’t as process intensive. But if you developing a triple A game and expecting to implement real-time ray-tracing, I highly doubt the game will function without mishaps.

      The design it seems with eSRAM allows the developers to do more. By efficiently allocating resources and always keeping the GPU fed. If the Dx12 will work as it’s suppose to, the lowering of CPU overhead will dramatically further developers capacity to do a lot of things.

      The cloud? I’m not too sure of. Not that I don’t understand, it’s just a wait and see at the this point. But so far, we are starting to see how it will dramatically change gameplay with post-launch implementations which are very different from system/game updates. But for the graphical side, on blueprint it seems amazing but we’ll wait to be seen.

      By the way it’s cloud compute is more complex than people think, as if to just comparing it to MMO like implementations. In order to compute anything into a local hardware, it has to have hardware support for such server side computations. In the XOne’s GPU two of the 4 MMUs have LZ encode/decoce compression for online integration for data packets, if anything Cloud will benefit huge and why you would only have that there.

    • Gamez Rule

      We know MS wants to offload computational tasks onto the cloud so that the hardware doesn’t have to use it, but you still need decent hardware to play games at high quality ( Look at Titanfall on Xbone and you see what I mean as it’s not high quality due to lack of hardware )

      Now computational power of the cloud will undoubtedly grow, meaning there’s no doubt that as time goes on, software that takes advantage of the cloud computing which will perform better as the cloud becomes more powerful. ( But here is the thing Xbots forget ) Azure is NOT only usable by MS as it’s open to others, so what is to stop Sony using Azure LMAO! or even AWS, ect.

      On the other side of the coin Sony is using a streaming service which has proved you don’t need decent hardware at all to run games at high quality, which is better than needing hardware and could be better for non gaming hardware, ect.

      MS stated they could push the Xbone further beyond the system specs when using the Azure Cloud System, BUT that’s what Sony and Gaikai have already been doing ( without decent hardware ).

      So what I’m thinking is this.

      Why wait for Azure and all the promises Microsoft made while Sonys very own technologically allows gamers to play FULL games at high quality no matter what hardware they own. ( TVs / Tablets / Consoles ) ect

    • Psionicinversion

      BrokenGamezHD has beta access to PSnow and streamed a game he tried and says a game he tried looks washed out as if its down rezzed so wouldnt get your hope up of perfect looking games

    • DarthDiggler

      @psionicinversion:disqus

      That is anecdotal evidence, you can’t based the entire service off of one person’s experience. If you are living in a household that has lots of people using your router you will have difficulty streaming anything let alone a game.

      I use WiFi on my PS4 and I don’t have any problems streaming games. I use the lowest Tier of FIOS, so it’s not like I have a speed demon connection.

      PS Now should work fine on connections around 3-5MBPS

      When you have network hiccups there will be artifacts, but I didn’t find this to be a huge problem at all.

    • Gamez Rule

      To be honest anything could have effected that streamed game ( just like anything streamed online ) but from what I have streamed from Gaikai was awesome.

    • DarthDiggler

      @jerkdanerd7:disqus

      Yes correct, but only if it’s a demo or the whole of the game isn’t as process intensive. But if you developing a triple A game and expecting to implement real-time ray-tracing, I highly doubt the game will function without mishaps.

      How exactly would you know? So far everything about MS’s Cloud is kind of theoretical. We don’t have many real-world examples to point to as evidence. So you are just guessing based on MS Marketing.

      The design it seems with eSRAM allows the developers to do more. By efficiently allocating resources and always keeping the GPU fed. If the Dx12 will work as it’s suppose to, the lowering of CPU overhead will dramatically further developers capacity to do a lot of things.

      Oh really? So from what you are saying eSRAM allows developers to be more efficient and do more.

      WOW. Where did you find out that nugget of information out, the XBONE box?

      You speaking broadly, you could attach that language to anything that increases game performance. Remember when DX11 came out? MS said it would make resource allocation more efficient and would be better for developers. Remember when DX10 came out? MS said it would make resource allocation more efficient and would be better for developers. Remember when DX9 came out? MS said it would make resource allocation more efficient and would be better for developers. Remember when DX8 came out? MS said it would make resource allocation more efficient and would be better for developers.

      Come on man, pretty much the definition of an UPGRADE is to be more efficient and more powerful. 🙂

      You are using side of the box talking points to buttress your argument and it doesn’t wash.

      The cloud, I’m not too sure of. Not the I don’t understand, it’s just a wait and see the this point.

      THIS IS THE MOST HONEST STATEMENT I HAVE SEEN FROM YOU. 🙂

      But so far, we are starting to see how it will dramatically change gameplay with post-launch implementations which are very different from system/game updates. But for the graphical side, on blueprint it seems amazing but we’ll wait to be seen.

      What are we starting to see exactly????

      Meanwhile PS Now will enter open BETA after E3. Likely roll out prime time before the Holidays.

      By the way it’s cloud compute is more complex than people think, as if to just comparing it to MMO like implementations.

      I am sorry if I am being insulting, but you are insulting my intelligence with some of these statements. The paragraph prior you said you didn’t know how MS’s cloud tech would pan out, it was a “wait and see” kind of situation. In this paragraph you are saying that Cloud Compute is more complex than Cloud implementations in MMOs. Which MMO? How would you know? Are you a developer for all MMOs? Are you a developer for any MMO? I have friends that are game developers and I have done some programming myself. I am in the tech industry and I deal with Cloud companies on a semi-regular basis. Our company has even set up private Clouds. The statements you make seem to be devoid of any experience and just based on what MS says. Remember what MS said about Kinect when they first revealed it? Many of the features they promised got cut because of cost. Given what MS is saying about the capabilities of their Cloud I am not convinced all those features will see the light of day, because of cost. MS still has yet to officially announce the Cloud’s features so anything you hear prior to the official annoucment isn’t necessarily going to be what

      In order to compute anything into a local hardware, it has to have hardware support for such server side computations. In the XOne’s GPU two of the 4 MMUs have LZ encode/decoce compression for online
      integration for data packets, if anything Cloud will benefit huge and why you would only have that there.

      Yeah those Memory Management Units are super proprietary to XBONE. 🙂

      http://en.wikipedia.org/wiki/Memory_management_unit

      Same for theLempel–Ziv–Welch compression algorithms.

      http://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Welch

      For the record I am not saying that the Cloud will not have an impact on gaming this generation. I am just not as optimistic about what the implementation of the Cloud will be. You seem to think that everything that MS announced prior to any official announcement is gospel, and MS doesn’t have the best track record in that department even on official announcements (ala Kinect and Milo).

      To me the real “wait and see” is will MS actually live up to the Cloud Hype.

    • JerkDaNERD7

      The graphics if you noticed I stated we’ll wait and see. But so far with Drivatars, and soon to be shown in Sunset Tv in Sunset Overdrive and Buckets List in Horizon 2, cloud is a huge game changer for unique developer and gamer interaction in how they define the game.

      Those technologies are general, but the designs in the XOne with it’s MMUs in the GPU are exclusive. Those engineers are forward looking.

    • Cinnamon267

      You should temper your expectations about DX12s effect on the CPU for Xbone. There won’t be any significant driver overhead reduction for it. That’s for the PC end of things.

      If MS has that level of driver overhead on their console something is really, really wrong with the Xbone. And, all the driver overhead reduction in the world doesn’t change the fact that the CPUs in these systems aren’t great. Jaguar modules are for tablets and laptops. They are, almost, identical between the two machines. And they aren’t great.

    • JerkDaNERD7

      If further CPU overhead can be mitigated further, that’ll increase more GPU draw calls therefor more can be done. On top of that, which is a huge benefit to console specifically is multi-threading especially now with multiple cores available. These are benefits for console.

      The only thing that is huge benefits for PC from Dx12 is further register access level (Metal). This has always been a problem with PC and now PC is getting some gaming love.

      So of course the CPU in either system isn’t great, but giving the developers further implementations is huge factor for consoles. Console are outdated from the day it’s launched. You can only make faster hardware through smarter software. You would only be downplaying this if you don’t know better. It’s not that hard to do a lil’ research and notice the obvious, unless your intentions are against it otherwise.

    • Cinnamon267

      “Console are outdated from the day it’s launched.”

      Sure. But, don’t expect miracles to happen with chips designed for tablets and lower end laptops. Like I said, temper your expectations.

    • JerkDaNERD7

      Actually, I’m excited! The potential for unique games are going to be AMAZING, and mind you I’m not talking about CGI gameplay. I’m expecting some fun, addicting and unique gameplay and a whole lot going on screen.

    • DarthDiggler

      @jerkdanerd7:disqus

      Exactly my point, the GPU in it’self CANT do real-time ray-tracing without a certain and unqiue implementation,

      Technically speaking any GPU on it’s own can do RayTracing, however you may be waiting hours between frames. I had never said this would rely only on the GPU but your lack of knowledge about general GPU features is noted. 🙂

      why I would post that developer note and the further article proving my point form actual sources. If you can’t see the obvious, I highly doubt it will be a fair discussion.

      Actually that information was added after I replied to you. 🙂 Nice way to sneak some intelligence into your response, I am glad you finally tapped into your synapses because this conversation was starting to get extremely boring.

      The whole problem with this discussion is it is very XBONE focused, you act as if Sony doesn’t have technologies that can replicate or perhaps exceed the performance of eSRAM the way it is implemented in the XBONE. Much of these tiling features have been completely overblown and you will not be getting 1GB textures to fit into 16MB of RAM, like some articles have indicated. Remember you can’t just look at the numbers that is your own words (I would say the games speak for themselves).

      Your seeing this in numbers. It’s not that, it’s providing developers with new developer implementations to do more. Adding more 3d objects
      with increased GPU draw calls, and having tiling technology to efficiently implement certain graphics fidelity.

      Could you speak any more vaguely and obtusely? This block of text is so general it doesn’t support any of your arguments.

      Your last paragraph is subjective and too early to make a set judgement on. It seems Microsoft is strong with their opinion with the cloud and we’ll wait til’ games which actually uses it to see the truth.

      I think it’s highly relevant, MS knows they are in trouble, they have come out of the gate in the negative on the install base, so at this point it seems MS is willing to use any technology buzz word to message to their audience their console has more power than meets the eyes. They know they have lost the hardware race this generation so they need to focus on the things that makes XBONE different, the problem with attaching to much to the Cloud is that Cloud technologies can be easiliy replicated and doesn’t require a new issue of hardware. Anything MS does may be proprietary to them, but the functions that they serve can be easily replicated, but honestly many will not need to be because some of these features are already being done by developers / publishers on their own.

      Will the games of 2015 showcase this power? So far this year hasn’t panned out in MS’s favor.

      So far Microsoft’s engineers were pretty deep into the design of the XOne and some times new things are’nt popular at first. But recent games
      are proving it’s points with developer notes and recent Builds conferences.

      Say YOU maybe. 🙂 Watch_Dogs is the latest 3rd party release – 900p on PS4 and 792p on XBONE. So whatever they are saying in the conferences isn’t showing up in the games.

      Talk is cheap bro, we are talking about Marketing here.

    • JerkDaNERD7

      Whoa, can you be more concise?

      I did not sneak information, I just forgot certain key points to state. Either way that’s my mistake.

      This whole article of yours are fanboy sentiments and hold nothing to the technology being implemented. Listen you can argue about all resolutions and Microsoft doing horrible at the end of it, I’m not having this drivel. I’m mostly a PC gamer that max out ALL multiplat games at 1080p/60+fps. My interest in all this are new developments and better gaming. To me at least, the obvious is clear as day, most just like to close their ears and stomp their feet in denial.

      So I’m going to state the obvious here and tell you, I’ve done heard all of those lame argument points. Also, technically speaking GPU can NOT implement real-time ray tracing in a game to it’s final end users. That’s further impossible on even current gen.

      If you want to have a thorough discussion on potential gaming development I’m all for it, other than that don’t want to hear your fanboy drivel. Enjoy your games on whatever platform and have a good E3.

    • DarthDiggler

      @jerkdanerd7:disqus

      Whoa, can you be more concise?

      I have to be fairly long winded with you. You have a great deal of misinformation about the cloud.

      I did not sneak information, I just forgot certain key points to state. Either way that’s my mistake.

      I responded to a short post, I come back and it’s laced with links and all kinds of what appears to be copy pasta information. Just pointing out that I didn’t respond to the latest update of that comment.

      This whole article of yours are fanboy sentiments and hold nothing to the technology being implemented.

      Is English your 2nd language? Who’s article? Who’s fanboy sentiments? What holds nothing to the technology being implemented?

      Listen you can argue about all resolutions and Microsoft doing horrible at the end of it,

      I am not the one going on about resolutions, I believe you have brought it up a few times now. I remarked that so far MS’s eSRAM and their Cloud technology hasn’t benefited the 3rd party games where there is a clearly documented delta between the graphical prowess of the PS4 vs the XBONE.

      Promises and bold visions are nice, but having something in your hand today is preferable to most gamers.

      I’m not having this drivel.

      Exactly what drivel? I have been trying to decipher your poor English and grammar while giving you my thoughts based on my years of experience in the tech industry. I have seen these near meaningless buzz words come and go. Cloud technology to people who do not sell Clouds isn’t anything special. It’s not that new. A person that works for a Cloud company will tell you different because it is in there best interest to position the Cloud technology as the latest and greatest thing.

      I am not sure you understand the word drivel. 🙂

      I’m mostly a PC gamer that max out ALL multiplat games at 1080p/60+fps.

      Well you aren’t that avid of a PC gamer if your max is 1080p/60 fps. As a matter of fact 1080p isn’t really considered all that High Resolution to your average PC gamer.

      My interest in all this are new developments and better gaming.

      So the implication here is that I have no interest in better gaming? You have demonstrated little more than bias on this forum. Especially with this post here. I have responded to your comments with intelligence and knowledge and you keep tossing buzz words at me and talking about the hope for the future.

      I am not saying that games and cloud technology will never merge. I am saying they already have and it has been taking place for several years but the features that MS is talking about will add service costs to games, more so than simply hosting servers for multiplayer. MS hasn’t exactly revealed who pays that costs (at least not in the long term sense) so I see a major flaw with their idea in a financial sense.

      To me at least, the obvious is clear as day, most just like to close their ears and stomp their feet in denial.

      No some of us have been hearing about the promise of the Cloud for years and have found out it isn’t anything all that special. Take a computer and run a program on it, now hook that computer up to the internet — WALA YOU HAVE A CLOUD!

      So I’m going to state the obvious here and tell you, I’ve done heard all of those lame argument points. Also, technically speaking GPU can NOT implement real-time ray tracing in a game to it’s final end users. That’s further impossible on even current gen.

      It seems your lack of understanding of English cuts both ways not only do you write poorly but you comprehend poorly. I NEVER SAID THAT A CONSOLE GPU COULD IMPLEMENT REAL TIME RAY TRACING.

      What I did say is ANY GPU can RayTrace but you may be waiting HOURS between FRAMES (that is not real time).

      If you want to have a thorough discussion on potential gaming development I’m all for it, other than that don’t want to hear your fanboy drivel. Enjoy your games on whatever platform.

      I thought we were, but it was mostly me educating you on the facts and not buying into marketing schemes from a company that wants to buttress it’s install base.

      I am not saying Cloud tech won’t have more of an impact over the course of this generation, but all this hubub right now about Cloud Tech in gaming is entirely premature because mostly what we are seeing has been done before. So we aren’t talking about any precedents being created by some brand new technology.

      You know what the funny thing is about this conversation and IMHO really showcases your true colors and biases.

      All this talk about the cloud and not one peep about how Sony has been successful at streaming full 720p games to the PS3 and the PS4. Which is being done NOW TODAY, not some big pie in the sky promise.

    • JerkDaNERD7

      Good day to you. I’m not being dragged into this. But yes English is my second language but I still speak it well. Enjoy your games.

    • DarthDiggler

      @jerkdanerd7:disqus

      You are putting words in my mouth, not sure if that is the best demonstration of your comprehension of English.

      And I accept your surrender. 🙂

    • JerkDaNERD7

      No problem…what did you win exactly?

    • DarthDiggler

      @jerkdanerd7:disqus

      Today it seems a intelligence test about Cloud and eSRAM.

    • JerkDaNERD7

      That only time will win.

    • Psionicinversion

      yeah and BrokenGamezHD has beta access to psnow and says a game he tried looks all washed out as if its down rezzed so wouldnt get your hope up of perfect looking games

  • GameDev345

    So basically what dedicated servers (cloud) did in the online mode of Uncharted 2 Among Thieves

    • ShowanW

      I have Uncharted 2 (and love it), and that is nothing like this.

      No matter how people try to downplay this, it’s bigger than that.

    • GameDev345

      It is exactly like that, basically putting the AI data on dedicated servers rather than run off the console so there will be faster AI and different variety

      Also allowed for better matchmaking and faster lobbies, exactly what the cloud will do for online games.

      The dedicated server(cloud) power is more of in bringing faster updates, not increasing the power of the console

    • JerkDaNERD7

      It’s actually ment to allow developers to do more. Don’t know about power, but for developers that’s amazing in my opinion.

      They can make believable AI and amazing physics, they we haven’t yet to truly touch on a released game. Although people think we already have pretty cool physics. Much is a wait to be seen, but Microsoft engineers were ingenious with XOne’s design.

    • DarthDiggler

      @jerkdanerd7:disqus

      You know for a minute there you tricked me into thinking you know what you are talking about, but you are just merely looking things up and regurgitating it, I can tell by how general your statements are you really don’t have an experienced understanding of this technology.

      MS is going to charge for these features, 3rd party Devs are already pretty cash strapped where do you think these revenues will come from? Please see my other responses it will be an education for you.

    • JerkDaNERD7

      Actually it’s called due diligence and having an objective understanding of things. Simple. Less your too less to read pages of developer notes.

    • DarthDiggler

      @jerkdanerd7:disqus

      You haven’t demonstrated any objective understanding and I will point to my example yet again.

      You say you interested in tech that makes gaming better.

      You all hot and bothered for MS’s cloud. Yet not one peep about PS Now which actually is working and in the wild. Not some theoretical application.

      If you were just a guy that is into Cloud tech in games you wouldn’t ignore PS Now. The fact is you are just an XBONER and you just buying into MS’s Cloud mantra.

    • JerkDaNERD7

      PS Now is streaming games, lol! Cloud streaming, not cloud computing. Cloud streaming has failed unfortunately. Btw, it’s very a company like Microsoft to start such a company. So highly doubt their beating themselves over a “missed opportunity”.

    • DarthDiggler

      @disqus_V5MyozRyyM:disqus

      Is your name just GameDev or are you really a GameDev? 🙂

    • GameDev345

      I am a Game Dev, as i program games and have made small games in the past and currently

    • Guest

      Yup, but low IQ $0N¥ sheep will cry until the end of time and follow their paupercompany to their doom.

    • GodGamerDerp

      Oh look, an article swarmed with hateful, dumb, malicious, hypocritical, worthless, constantly wrong microsoft fanboy shills as usual.

      Stay angry at a piece of plastic and people who like gaming on it.

    • Guest

      ^Awww, the biggest pauperpony is crying again…

      http://a.disquscdn.com/uploads/mediaembed/images/1065/5641/original.jpg

    • GodGamerDerp

      Evil

    • Guest

      YOU’RE A LOSER #DEALWITHIT!

    • GodGamerDerp

      Mentally ill

    • Guest

      Yes, you are. Your multiple accounts confirm that you are indeed mentally ill that you have to try and make your point with those. Psychopath!

    • DarthDiggler

      Kindly choke on your own Manhood. 🙂

    • JerkDaNERD7

      Evil? Whoa, you are mentally it.

    • datdude

      Uhhh…if you’re going to ape my material, it’s more like… I don’t always play videogames, but when I do, I prefer playstation. Stay angry my friends. The Most Interesting Man in the World.

  • AmUnRa

    No, not only the “ponys” but also former xbxo360 players and gamers in general hat enough of all the lies, all the 180, all that bullshit “build for the future” crap, the secret GGPU and alle other bullshit and damagecontrol, from Microsoft turned A lot of gamers away from the Xbox (Xbone) and Microsoft.

    I was A former xbox360 gamer, and i am just like many other gamers a PS4 gamer, and never going back to the xbox. Never…

  • Reddz Foxx

    Cloud is still 1-2 years away from making a huge impact on X1 games so right now its up to developers to raise the bar till then. Once that happens cloud supported gaming could really be a thing. I say 1-2 because they said during the demo that it ” could be part of a game that is in development”. I think MS is working with a studio right now just how far they are in the game who knows.

    Realistically you could see first party studios making great use of it real soon. While 3rd parties are typically 1 year behind and unless Sony gets a cloud going 3rd parties wont bother unless they are creating a exclusive game simply because you would be adding more features to one and not the other and that is a “sin”.

    • extermin8or2

      Sony have a cloud just are currently implementing it differently and in an easier to implement way (streaming video of what’s computed their end uses so much less bandwidth only inputs need to be sent back) if we reach a point where this is viable to be used in more games then they’ll re-purpose servers and invest in new ones, 1-2 years is optimistic. If it happens at all I can’t see it happening this generation. And yes I’m aware alot of the cloud sony currently has is running PS3 tech for PS now however doesn’t mean it still couldn’t be used for some compute tasks. However they can also buy such servers from many other companies such as google, amazon, etc and infact even MS’s Azure service itself….

    • DarthDiggler

      @extermin8or2:disqus

      The big thing that all these XBONERS fail to realize is Sony’s Cloud implementation via PS Now will be a revenue stream for the company. So in a manner of speaking out of the gate that is far more advantageous than saddling costs just so you can say your console supports the Cloud.

    • Gamez Rule

      Meanwhile while MS just talks about what their cloud could do, PS-Now is allowing games to be played by the cloud ( Gaikai ), Onlive allows gaming through the cloud, and now Ouya owners can play games through the cloud using Playcast Media. ( Streaming seems to be growing and growing each day ).

      “Playcast’s game streaming service is deployed through Amazon’s AWS infrastructure, and includes games from publishers like Electronic Arts,Ubisoft, Konami, Warner Bros, 2K, Namco Bandai, Square Enix, Capcom, Codemasters, Disney, Sega, Atari and THQ” See no need to wait for Azure while AWS is in full spring☺ and no need to worry about the limitations of hardware OR gaming specifications with streaming

      Now we all know that MS cloud ideas using Azure is not the same as streaming games BUT it does seem that more companies want to stream to non-gaming hardware devices than use MS and it’s cloud ideas that still needs gaming hardware to function.

    • DarthDiggler

      @gamezrule:disqus

      Onlive is still in business? I thought I read they were bleeding cash.

      Not to sound too harsh, but I do have genuine interest in MS’s cloud tech, just going by their history I am not getting too excited before the big reveal. Even after the reveal there may be some changes to the service as it rolls out for prime time.

    • Gamez Rule

      I believe that Sony have foreseen how they wanted to use the cloud, and gaikai was just a stepping stone to help their goals.

      Rackspace ( Founder and a key leader of the OpenStack cloud ecosystem ) have teamed up with Sony and will be helping Sony out with their PlayStation cloud plans. Now openstack is supported by over a hundred IT organizations as well as being maintained by seasoned developers spanning over 130 countries. Apparently anything Azure can do Openstack already does it? How true that is will show once Azure is in full swing.

      More on Openstack = https://www.openstack.org/

    • kevin

      Define this Sin concept , if you would be so kind .

    • DarthDiggler

      @disqus_utpAt9ZaZI:disqus

      For the most part 3rd party devs don’t want to play favorites too much. Which is why some 3rd party games are equal on both platforms. Making graphical concessions isn’t that uncommon but removing entire features from a game for a particular console (that is on equal footing as it’s competitors) is a big No-No.

    • DarthDiggler

      @reddzfoxx:disqus

      So what was all the brew ha ha about the Cloud implemented in Titanfall?

  • Johnny

    Looks like the ponys are having a really bad day.

  • JerkDaNERD7

    It’s not about increase in power, it’s about allowing developers to do more. Like alleviating the CPU by offloading minor AI tasks to the cloud and further improve core AI processes making them smarter. Or creating better physics, and better yet next gen gameplay mechanics. That is what I see in next gen.

    I want a lot going on the screen with believable AI and real world dynamic lights. Microsoft’s engineers are world class, and they were forward looking with XOne’s design.

    • DarthDiggler

      @jerkdanerd7:disqus

      Microsoft’s engineers are world class, and they were forward looking with XOne’s design.

      Is this why the Windows Phone is trading paint with BlackBerry for 3rd place?

      I have used MS products all my life. There is very little in their portfolio that isn’t a copy of a competitors product. Most of their “innovations” have been adopting public standards and changing them slightly to make them their own and selling them for a profit (the open standard option is generally free).

      If you want to speak to the talented Engineers of Apple I could support that. I may hate Apple products, but I won’t diss the build quality and their ability to see way ahead of the competition. Microsoft just isn’t that type of company. They missed the boat on so many technologies the past 10 years. Mobile is a huge one another one is Virtualizaion.

    • Cinnamon267

      Dynamic lights will always be, somewhat, of a rarity. Moving that to the cloud makes no sense because things that need to be updated on a per frame basis is still a ways off due to latency. Dynamic lights are used sparingly due to how resource intensive it is.

      Some games will prioritise it. Like the new Alien game. Gives an atmosphere you can’t get anywhere else. But, big games with lots going on I doubt it will happen on any large scale. Too many real time shadows and the like going on. Devs will always opt for a baked method since it will perform better in the case that you want.

    • JerkDaNERD7

      It all depends on the developer and game. But yes, I don’t see why the cloud would benefit dynamic lighting. There are a whole lot of mundane process I think that developers thin is worth offloading than graphics fidelity that needs the local hardware such as dynamic lighting and whatnot.

      Actually we’ll see in Horizon 2 in how they’ll be implementing for the first game as far as I know without pre-baked lighting. They seem to be on to something, can’t wait to see this Friday.

  • DLConspiracy//

    From what it seems like they are advancing this technology for many uses. Offloading computing is and should be great for ALL gamers. Average Bandwidth seems to be the main thing holding it back. This isn’t just for Xbox guys. Don’t be so limited in thinking with that. Ms just happens to have a lot of servers and server power and they want to work on it. Which I think is great.

    If this stuff ends up working better and better as time goes on and the avg bandwidth grows it will be great for gaming on ALL platforms. Don’t be so closed minded. I am all for it.

    • DarthDiggler

      @Whyallthegamerhate:disqus

      This isn’t just for Xbox guys. Don’t be so limited in thinking with that. Ms just happens to have a lot of servers and server power and they want to work on it. Which I think is great.

      Wait you can’t point that out to XBONERS!!!!! According to XBONERS Microsoft invented the Cloud, the Console and the Internet.

    • Guest

      DarthDiggler is a HUGE ped0phile lmao

    • DLConspiracy//

      Well to be completely fair about it. There are quite a few PS fanboys that consider Cloud a lie because they think it’s only a MS thing or ONLY associated with Xbox.. So, to me both sides of that coin are the same. MS has some pretty impressive read and write speeds for their servers.

  • datdude

    LOLOLOLOLOLOLOLOLOL!!!! Cloouuuddzzz for everybody!!! LOLOLOLOLOLOLOL!!!! Stupid sheep will never learn!!!!

    • DarthDiggler

      While I may agree with you in principal your messaging is terrible.

      Are people just default retards these days? 🙂 LOL Intelligence used to be a quality. 🙂

  • ME3X12

    Don’t worry ladies and gentlemen anything that is even remotely positive for the X1 Derp and POS4lol and all his fake accounts will come in and say it’s impossible because he has Mark Cerny’s d*ck in his butt and Kaz Hiri d*ck in his mouth at all times with jizzz running down his face.


 

Copyright © 2009-2015 GamingBolt.com. All Rights Reserved.