Destiny 2 Will Tell “Big, Expansive and Cinematic Stories”

“I hope people complain about how much story we have.”

Posted By | On 12th, Jul. 2017 Under News

Destiny 2

Bungie’s Destiny didn’t quite have all that much story to intrigue players, relegating the best bits to the Grimoire cards. Destiny 2 will be changing that however and in a new video from IGN first, senior narrative lead Jason Harris and cinematic lead Matthew Ward talk about how much story can be expected this time.

“I think it’s important to really understand the studio spent a lot of time world building. I can’t emphasize enough that we are ready to tell stories in this world. Big, expansive, and cinematic stories.

“We certainly learned a lot by listening to people, by playing it with other people, by exploring the world in a one to one manner with our audience. As we explored it, we found stories that we personally wanted to tell. We’re learning from all the feedback we got from Destiny 1, and applying it.”

Harris further believes that players will “see a wide variety of story channels and an eclectic number of outlets to see story infused throughout the game. There is story everywhere.”

“I hope people complain about how much story we have. That would be the reddit thread I’d like to read,” said Ward.

Destiny 2 is out on September 6th for Xbox One and PS4. The PC version arrives on October 24th.

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  • Wei Feng

    “I hope people complain about how much story we have.”
    More complains about the story “cinematic” frame rate.

    Accept for PC gamers having 60fps – ideal for a shooter.

  • Poseidon team

    It depends how Bungie defines “Too much story”… The Taken King took 5-6 hours to complete the story (with cinematics)… Rise of Iron (ROI) around 3-4 hours… and it’s the same team responsible for Destiny 2.

    If they are taking about a GOOD story and with at least 12-15 hours then a lot of people would be happy.

    But I still remember the “Bungie style” of story telling even in ROI… your Ghost asks “What is SIVA”, Salladin answers something line “no time for this”. It’s just another version of “I don’t time to explain why I don’t time to explain” from D1. Always using these story loopholes to avoid have to explain important things of the main story.

  • Saiku

    bungie catering to the casuals, feelsbadman.

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