Deus Ex developer did not copied Bioshock and Assassins Creed

Posted By | On 14th, Oct. 2010 Under Uncategorized | Follow This Author @GamingBoltTweet

Eidos Montreal art director Jonathan Jacques-Belletête who was an ex-worker at Ubisoft has revealed that Deus Ex did not copied gaming elements from Bioshock and Assassins Creed for Deus Ex.

He said, “When I was still at Ubisoft the word was it was going to be set during the Mayan era… when I saw the first teaser later on I was like, ‘argh.’

“You can only take my word for it but we had no idea! I remember when word first came out I called some people and was like, ‘wasn’t it supposed to be f***ing Aztecs?'”

“A lot of gamers get educated with games as they play. The idea of pushing aesthetic – a lot of people got it for the first time during BioShock,” he said.

“Now they see our stuff and say, ‘oh man, they’re so riffing off BioShock.’ We started work on our aesthetic way earlier than that.

“BioShock’s a funny game. Without talking anything away from it, it got a lot of credit for things a lot of games were doing waaay earlier. Even System Shock!”

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  • Well the thing to understand is that even if they did copied ideas, its no big deal. Eventually we need a better game.

    • My point exactly. I dont know why developed make such a huge blah blah. I mean common every one copies ideas, so its no big deal.

  • My point. Ultimately Square Enix’s next game is gonna blow us all away. Nuff said.

  • They’re not ripping off Bioshock because the first Deus Ex game was made back in 2000, and already had those mechanics in place.


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