DX12 Will Help Xbox One Push More Objects, But Optimization Needed Due to ‘Budget’ Grade Hardware

Simplygon’s co-founder Martin Ekdal on the benefits and challenges of DX12.

Posted By | On 20th, Nov. 2014 Under News | Follow This Author @GamingBoltTweet


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Simplygon is a pre-processing tool that is used for automatic optimization of level of detail. The tool strives to improve LOD by by replacing manual work with automatic optimization of 3D game content. The technology has been used in several games like the upcoming The Witcher 3, Star Citizen and many more games.

GamingBolt recently caught with the Martin Ekdal who is the co-founder of Simplygon. In a very extensive interview, we spoke about how DirectX 12 could possibly improve and whether it can have an effect on the level of detail for Xbox One and PC software. Martin told us that there will be benefits, but most of them will be indirect.

“As Simplygon is a preprocessing tool, we won’t see any direct benefits from DirectX 12,” he says.

“The indirect benefits are that developers will be able to push more objects, and these objects will need optimization. It will change the landscape somewhat, while also adding more difference between the video consoles and PCs, with more need for optimizations on video consoles, as these are already on “budget” grade hardware, compared to high-end PCs.”

DirectX 12 will of of course bring new features which could possibly be beneficial for game developers but in the end there is no running away from optimization. With time, the visual bar will be raised and only quality optimization will get the developers out of trouble. Stay tuned for our full interview with Martin in the coming days.

What are your thoughts on this? Let us know in the comments section below.


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  • Wargreymon559 .

    Bla bla bla more stupid DX12.

    • Starman

      Salty and nervous that the XB1 will see pass your precious “Smoke and mirror station.

    • Wargreymon559 .

      Lol thanks for the laugh I needed it.I guess you’re one of those idiots that thinks DX12 will turn the bone into some sort of super saiyan box lol.

    • Jax Teller

      I guess you’re one of those fools who make anime references like you’re some cool kid.

      The reality is DX12 with CPU optimization will make a difference in the future is true. The question is by how much.

      Especially with massive sandbox games like AC: Unity being heavily CPU intensive for low grade systems like X1 and PS4.

      Games like Crackdown and Halo 5 Guardians will take advantage of DX12 for CPU for different things.

      Crackdown would be more focused on more objects and handling destruction physics better.

      While Halo 5 Guardians would be used for running a stable 60 FPS for Arena style gameplay.

      I know you have no intention of picking up an X1 because you’re a massive nerd fanboy… But do a little research before you pretend this isn’t a big deal.

    • Guest

      You’re another sucker who buys this s h*t. How old are you man? How long you been doing this for? Cuz if you’ve been around for a long enough, then you’d know that these fools always sell you the dream, the hope, the hype. I fortunately am not stupid enough to fall for it. But then again, its because im not some stupid fanboy, like most of you here. The PS4 and especially the X1 are pathetically weak systems that are even weaker and worst than I thought. I mean they cant even do GTA 5 at a mere 30 frames, without struggling. You peasants can keep fighting over scraps.

    • Psionicinversion

      Yeah man tbh with GTA5 obviously the main culprit is all that next gen grass man, all that extra grass takes a toll on the hardware lol

    • andy

      And you enjoy your non epically next gen games on PC like The Sims 4 lol.

    • andy

      Do a little research? Where are the videos of Crackdown and Halo that show us these claims? You are simply believing the false hype yet again. And when these games still run at 720p 792p 900p what then???

      Have you seen AC Unity mate? It really isn’t THAT impressive looking. They simply took Microsoft’s money and did what most Xbone exclusive games have been to date, put every ounce of dev time into getting the game to run at a sub HD resolution and FPS, only this time PlayStation owners got screwed over with this Phil Spencer funded scam.

    • Head Blackman

      how can you bash that man for believing something that he believes to be true but have never seen, when you’ve never seen it to not be false??? just because your simple mind doesn’t get it, or don’t want it to be true, doesn’t make it false. it just means that you need to shut up and wait and see!

    • Jax Teller

      The videos…. It’s already been proven that Crackdown uses heavy destruction physics… They already have shown a demo of it via the cloud at Microsoft Build 2014.

      And the point of DX12 is for the FPS… Not the resolution gap… that gap is being narrowed but the real question is sustaining solid frame rate with big games.

      Are you blind AC: Unity is pretty dam impressive… especially given crowd sizes compared to all other AC games… before when they limited it to 24 units on screen… Now up to thousands. And graphically the game is quite impressive for a first year multiplat current gen title.

      Microsoft gave them money to make the game better looking on their system? You’re high dude… The MS deal is restricted to the bundle and marketting… Don’t you think they would’ve got some exclusive X1 DLC if the deal was that deep? No you don’t because you’ve got your fanboy goggles on.

      The reality is Halo 5 Guardians beta is one of the best looking current gen games we’ve seen that’s playable and it’s running at 60 FPS. IDK if it uses DX12 but there’s a good chance it’s either in the process of switching over to it or it’s using DX11.3 for now.

      If you think Phil Spencer is that petty… you’ve already proven you’re just another moronic fanboy like this guy. Back to the bridge troll.

    • JerkDaNERD7

      Will not extra power, that’s fact. But it will provide developers with a powerful development tools. Design is more important than hardware.

    • Guest

      If design is more important than hardware, then why even make a X1 (which has a horrible design btw, bottlenecks everywhere), why not just stick with the 360 and just put DX12 on it? Some of you people will say the dumbest things to defends your stupid system.

    • JerkDaNERD7

      PC gamer…

      The point is console hardware is outdated the day it launches, fact. So since it’s set, what more would developers focus more on other than game design?! Nothing, because you can’t slap new RAM in there, right?

      So my point wasn’t dumb, it’s just you’re too much of a fanboy to convey argument points. Take the goggles off and stop drinking the kool-aid, and read carefully and understand what you read.

      Fact is, original Xbox was 5x powerful than the PS2, but the PS2 had better games. Because the PS2 was so dominant that major developers actually took risks in game design and developed great games, these days it’s more rush and make cash than it is finishing a game.

      So if anything if you paid close attention to Dx12 news tons of developers are talking huge about it because of what it’s going to offer in terms of design implementations and easy porting.

    • bardock5151

      What you just said, all of it, is ridiculously stupid. Seriously mate just go.

    • andy

      It is actually hilarious how people think Microsoft is going to release new software THAT WON’T eat up more resources and have more overhead than its previous version.
      Just look at anything they have released over the years from DirectX to Office to IE to Windows Operating systems each one being more resource using than the next and yet essentially doing the same things in the end.

    • Jax Teller

      You have literally no idea how optimization works do you?

      LITERALLY NO CLUE WHAT IT MEANS….

      I want you to explain to me how games got better looking and ran better over the course of last gen then?
      If it wasn’t consistent optimization via SOFTWARE updates like Graphine & API updates then what was it?

    • demderp

      PS4’s GPU still has about 40% more raw teraflops than Xbox (1.31TF to 1.84TF) for rendering, which is about the percent of pixels between 900p and 1080p. On top of other things like memory and GPGPU.

      PS4 CPU+GPGPU > Xbox’s compute ability. Xbox having a 9% higher clocked CPU (which PS4 can probably match with a similar upclock) isn’t very meaningful.

      Well coded PS4 games that take advantage of GPGPU compute will be
      capable of advanced hair, cloth, particle, etc. physics effects that Xbox’s CPU+GPGPU can’t match. PS4’s GPGPU performance is basically 2x greater.

      There will be no parity if PS4’s stronger hardware is being pushed. In essentially every way, the PS4’s hardware is more powerful than the XBO’s.

      If they’re the same resolution, PS4 will have a framerate or visual effects advantage, or its stronger hardware isn’t being pushed. No amount of software updates is going to make up for that hardware gap.

      Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

      Driveclub, The Order, Uncharted 4, etc. are technically superior as they run on more powerful hardware. Normal, unbiased, sane people recognize PS4 exclusive games look better, which makes sense given they’re running on more powerful hardware.

      Exclusively 1080p 60 FPS console games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3 (higher framerate), Project Cars, Metro Redux, TLOU Remastered, more.

      Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more (1.3TF to 1.84TF), +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

      Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago.

      Sony’s ICE team, Naughty Dog, and Santa Monica Studios will fully utilize PS4’s stronger hardware, so it will stay ahead in graphics performance.

      No software update is going to make a 1.31TF GPU outperform a 1.84TF GPU.

      Sure Xbox is a capable console, and it’s producing good looking games. But PS4 will have a graphics performance edge the entire gen.

    • 54nakaD

      It’s called more time understanding the architecture of both systems. Dx12 doesn’t do much for a weak system.

    • Jax Teller

      You have no idea how much an API benefits the system… Good to know. Ignoring you.

    • 54nakaD

      APIs really help optimize UIs and help with filtering all the seperate data and programs for best efficiency. The main thing is you still need a good up-to-date system to do this efficiently. But your uneducated naive brain only believes what MS will tell you…Good to know that your unintelligent self will be ignoring me.

    • bardock5151

      Care to explain yourself, considering there are benefits of gaming on Windows 8 over 7?
      Simple, 8 is more efficient.

    • bardock5151

      Saiyan box?

    • Guest

      So if the PS4 is smokes and mirrors than what the heck is the X1? Cuz all I see is a bunch of fan tards holding out for the next white hope on the X1. Its sad, really. You dumb fools are being strung along.

  • HalfBlackCanuck

    The only way this makes drastic changes to XB1 is if it has some crazy tiled-resource optimization (if it takes it out of the developers hands). This is presumably the reason eSRAM was used in the machine at all (tiled resources) and DX12 is *apparently going to use/enhance that greatly. We’ll see. If texture compression and whatnot can be enhanced then the GPU/CPU can free up for other things. Speculation/hope. We’ll see.

  • Mark

    If anybody has been tracking DX12, they’d know it’s better than DX11, for many reasons. Powerful multi-threading and Bundles alone are important for game devs. Phil already said the X1 will benefit, because it will make more use of the hardware inside, from the InnerCircle podcast. In the end, both systems will see improved graphics and games in general. Fanboys like to keep it one sided lol.

    • 54nakaD

      Problem is, is that APIs like directX and dx12 are more optimal for PCs.

    • Mark

      So I just spoke of Phil saying DX12 will make better use of the X1’s hardware, from the developer’s perspective……….but u say it’s a problem because it’ll make more of an impact on PC? No comment.

      Also, when u speak of PC getting the lion’s share of benefits with DX12, all ur really referring to is performance (higher frame rates and bigger GPU output). While that is substantial for PC performance, DX12 is way more than just that. Every feature in new DX12 compatible GPU cards will be supported in the Xbox One’s GPU also. Phil already said this. Like I said, Bundles (a group of commands) alone is a great feature devs will use on Xbox and PC DX12 based games, for faster production, which allows programmers and artists to focus on features and polish, rather than simply trying to get the games to run smooth. Ultimately it will allow for more amazing games on Xbox 1, because basically, developers have been asking for this kind of API for years (not just low level), and they should be previewing it now.

    • 54nakaD

      Well I never said that it will dramatically increase PC as PC doesn’t need help but it will be more beneficial as you can apply it to PC in more ways than you could ever with xbox.

    • Mark

      1) DX12 will DRAMATICALLY improve PC performance, likely by about 50% in frame rates alone. And PC developers and gamers have always wanted console like low level access…….so PC does need a new API to take better advantage of modern CPUs and GPU cards.

      2) Explain to me why PC getting bigger gains than the Xbox is a “problem”,’from ur original statement? Here’s a few benefits of DX12 over DX11 for Xbox 1;

      http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game

    • 54nakaD

      I doubt a 50% increase but even 10% helps. We shall see.

      Dx12 is not proven to help xbox and thats why phil spencer back peddaled on dx12 helpping xbox.

    • Mark

      Where did Phil backpedal? Impress me on that. And, I just gave u the EuroGamer link where Oles shows how DX11 is old and slow. It wasn’t built with efficient multi-threading in mind. I have another link from Brad Wardell too. He’s publishing a DX12 based space dogfighting game right now. He says the API will allow for many more objects in games on the X1………..actually that’s what this article’s about. DX12 being 7 times faster with draw calls.

      Anyway, bury ur head in the sand, fine. But stating what DX12 will, and won’t do, without anything hard to back it up, comes off as immature imo. I could never be that way personally.

    • 54nakaD

      No. Saying something will work miracles when it is unproven leaves burden of proof on you. I don’t have to prove it won’t work because as of now, it doesn’t. To get any claim proven as fact has to be shown evidence. Where is this evidence, other then words spoken about possibilities? You sound like a naive little boy. But I guess you did buy into all the xb1 lies before anyways.

    • Mark

      Dude stop. Read the article above.

  • 54nakaD

    It’s funny reading all these xbox fanboys go on and on about dx12 being this miraculous saving grace for xb1. Even MS Execs have admitted that people should not expect much of a change coming from the addition of dx12. I guess you fanboys didn’t read that one, lol. The truth is dx12 is more for PCs but most uneducated people don’t understand the applications of APIs.vs

    • Mark

      Phil Spencer said expect a jump in visuals from Perfect Dark Zero to Halo 4……..which is fine by me.


 

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