Far Cry 5 And Wolfenstein 2: The New Colossus Will Use A New Technology, The FP16 Rapid Packed Math

Exciting news indeed.

Posted By | On 06th, Aug. 2017 Under News | Follow This Author @Shubhankar2508


Based on all the footage that we’ve seen of the games so far – and we’ve actually seen plenty – Far Cry 5 and Wolfenstein II: The New Colossus look great. And by that we don’t just mean they look like they are going to be excellent games, like their predecessors were. We also mean that visually they look top notch. And it looks like there’s good reason for that. It has now been officially announced that the games will support the new technology known as Rapid Packed Math.

Wolfenstein II: The New Colossus on the PC will support DirectX 12/Vulkan, Async Compute, and Shader Intrinsics, as many might have predicted or known already, but it’s also been announced that along with Far Cry 5 it will support Rapid Packed Math as well, making them one of the first PC games to do so. As it stands right now, Rapid Packed Math is only supported on AMD’s Vega GPU architecture on PC, and the feature is also available on PS4 Pro models.

For those of you who are wondering, Rapid Packed Math will allow games to render certain graphical components using F16 compute rather than the standard F32 compute, which will free up more resources for other tasks, while also completing graphical rendering twice as fast.

Wolfenstein II: The New Colossus launches later this year for the PS4, Xbox One and PC. Stay tuned to GamingBolt for continued coverage on the game.


Awesome Stuff that you might be interested in

  • THE4point2TFLOPweakness

    Da trickery will endup in checkerboard anyways hahahahah

    • Eliezer Barreto

      It works with shaders has nothing to do with the chreckboard rendering technique

    • Wei Feng

      Yes. Those 30fps jaguar salty netbook CPU’s

    • Jose Arcadio Morales

      On your magnificent semi pro ? ;p pathetic sony boy

    • Wei Feng

      And the xbox x has a ryzen cpu?

  • Troy Marcel

    Don’t forget Xbox one X as well.

    • Psionicinversion

      X1X doesnt support it

    • Jose Arcadio Morales

      Its same gpu so it will support it

    • Eddie Battikha

      Xbox One X doesnt support it no joke go look it up just FP32.

    • Wei Feng

      The jag netbook checkerboardering 30fps “Monster” can’t handle FP16.

    • Eddie Battikha

      So weird Xbox One X doesnt support it and just supports FP32.

    • Wei Feng

      It’s just weak.

    • Ralf

      Weak is your stupid brain…..

    • Eddie Battikha

      Without a doubt Xbox One X has the stronger Gpu easily but they must up on not having this feature for sure .

    • Wei Feng

      Explain how the jaguar netbook that needs to checkerboard isn’t weak for us then?

    • Eddie Battikha

      FP16 a very nice Semi Custom feature to the PS4 Pro Gpu worked out between Sony and Amd.

  • Eddie Battikha

    How awesome

  • Mr Xrat

    Oh yeah, I remember reading about this. The prevailing analysis at the time was that only smaller, less graphically intensive games could support it. Hopefully it getting into bigger games means better opportunities for PC GPUs and the Pro doing more with less.

    • C. Hoffer

      This was a huge argument when the Pro landed. A lot of people simply refused to acknowledge the feature existed in the Pro. When it was firmly stated by authorized parties on multiple sites that FP16x2 did exist in the Pro and in nothing else until Vega the naysayers shifted.
      The feature was continually downplayed as being something that would never be used because it would adversely affect resolution – all smoke and mirrors.
      FP16x2 is a fantastic feature and already in use in a few high profile engines.
      The Pro (and X) will be very powerful systems if the game engine devs can start using the power shortcuts and improvements already in the systems. :/
      (I call FP16 x2 as a shortcut but it really means the processor can process 2 FP16 instructions in the same time as one FP32).

  • Wei Feng

    PS4 Proo supports 8.4TF of FP 16.
    Xbox X is a much weaker 6TF of FP 16 max.

    • Jose Arcadio Morales

      Buahahaha hahahahahahaha

    • Wei Feng

      If xbox X fans can claim checkerboarding 4k is “true 4k”

      Then ps4 pro fans can claim more TFlops in power.

    • Maetspangler

      Matrix58a

      Google is paying 97$ per hour! Work for few hours and have longer with friends & family! !ai198d:
      On tuesday I got a great new Land Rover Range Rover from having earned $8752 this last four weeks.. Its the most-financialy rewarding I’ve had.. It sounds unbelievable but you wont forgive yourself if you don’t check it
      !ai198:
      ➽➽
      ➽➽;➽➽ http://GoogleFinancialJobsCash498MediaStudios/Pay$97/Hour ★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★:::::!ai198l..,…

    • Wei Feng

      Hey thanks, but you told a few days ago and you look different as well.

      I gave you my Visa number but I haven’t got my joining code yet

    • Mark

      Lmao

    • Luke Skywalker

      How about you wait until the game is released on the Xbx? Then see how the game performs. Makes sense, right?

    • Eddie Battikha

      What does that have to so wirh Xbox One X not supporting F16 ?

    • Luke Skywalker

      Microsoft did say fp16 wasn’t included however customizations were extensive elsewhere. So as I’ve said it’s best to wait until the game is released and see how it performs with fp16 before you start gloating left and right.

    • Eddie Battikha

      U first said to wait and see how it performs on Xbox on release and now u said to wait and see how it performs with FP16 ur messaging reads confusion.

    • Turniplord

      Mass effect on PS4 used fp16 to push for a stable 30fps at CB1800p when it wouldn’t have been possible on the pro – it gave it about 10fps extra over using only fp32. So used correctly it could offer quite a nice performance boost as they only implemented it towards the end

    • Dapsy

      It will end up as the same crap as when it was said DX12 will improve games on Xbox One OG….

    • Turniplord

      Except this is actually already shown to increase performance, go look up Mass effect on PS4 using FP16. DX12 has already been shown to not make a difference – GoW is built on DX12 from the ground up and UWP on the Xbox one, yet still only runs at a dynamic 4k and 30fps on the X. The DX implementations dind’t help it at all.

    • Dapsy

      https://www.youtube.com/watch?v=6LwkT6hKGnY&t=0s
      Gears of War developers talking… No dynamic 4K nonsense…
      Listen at 1:25… There was headroom after hitting 4K…

    • Turniplord

      The multiplayer, which is the main part people still play after the average story mode, is a dynamic resolution – so not true. Plus, I’ll believe that they have done the main story in 2160 with no dynamic scaler when DF test it pretty much everyone said at E3 by MS and 1st party devs were lies and exaggerations.

    • Dapsy

      Link to when DF tested it please?…
      I am sure I have not seen it…

    • Turniplord

      So you can’t read either, ‘WHEN DF test it’ – so I’ll believe it WHEN they get their hands on it and test it out. Also, the devs themselves confirmed the dynamic resolution in the MP

    • Dapsy

      Sorry I missed that… I guess we will wait then…

    • C. Hoffer

      They designed Gears for a 1.3 TF system.
      Nothing is open world, palette is limited and it functions like a medium/small room with very pretty walls.
      Of course this thing can run at 4K. If it can run on a 1.3 TF system, 4k texture walls is not that hard.

    • Dapsy

      I am guessing you are referring to andromeda…
      https://www.youtube.com/watch?v=wlj2Y5_JjPo
      That is the digital foundry analysing andromeda on ps4 pro… Nothing unusual… Still the usual checkerboard nonsense…

    • Turniplord

      Yup – http://gamingbolt.com/mass-effect-andromeda-ps4-pro-dev-explains-benefits-of-checkerboard-rendering-30-improvement-due-to-fp16

      They used FP16 within the checkerboard process to deliver a better result then they would without. In some places it helped them to get up to a 30% boost in performance. True it wasn’t all down to using FP16 but it helped the process

    • Dapsy

      I trust DF more… That is what every sony fanboy says…
      And since DF said nothing about it… FP16 remains crap…

    • Turniplord

      And…. don’t you understand that both are right, the Devs showing in an interview what processes they used and DF – all DF did was analyse the actual gameplay, so yeah, the footage will be exactly the same as a regular game – but the back end, in the coding, it’s using FP16 commands so it can do the shaders twice as fast/twice as many at once.

      It’s quite astonishing how you can’t understand that. DF don’t have access to the code you know, and just because it’s FP16 doesn’t mean it’s instantly going to look like pixel art or anything….

    • Dapsy

      Therefore it does nothing unusual just like the DX12 thing for the Xbox One OG…

    • Turniplord

      What do you mean by ‘unusual’? Do you expect it to make everything a hologram that makes you a cup of tea? If that’s the case then no, it doesn’t do that.

      Like I said, it actually allows certain commands to be done twice as fast/2 commands in a space that usually only 1 would take place. Hence the performance boost.

      So if Bethesda have started using it and Ubisoft then it will lead to more optimised versions with less drops, higher resolutions (native or CB) and better performance. It could also technically mean the Pro will perform better than the PS4, Xbox and the X due to the very similar CPUs – so doing this could help with cpu commands, it all depends on how they are using it.

      It’s really a case of wait and see I guess. But if they use it correctly then things like the X may have a higher resolution but the pro may have the better performance.

    • Dapsy

      Emphasis on NOTHING UNUSUAL…

    • C. Hoffer

      Correction: DX12 did nothing for the One. Nothing could fix that garbage underpowered unit.
      FP16 works well for everyone else that implements it on their systems.

    • C. Hoffer

      It doesn’t fall into the same basket as the:
      – But we have an Extra CORE now!
      – We are getting DX12 now!
      – Our games will run off the cloud now!
      – Our interface will run like butter now!
      FP16 actually does improve games overall. No..it is not meant for the main graphical images you see. More behind the scenes and at a distance items.

    • Ralf
    • C. Hoffer

      They don’t use it for this type of coding. Ugh.

    • Eddie Battikha

      Yup his status is Rookie Blue.

    • C. Hoffer

      Its not so cut and dry as no one would code an entire engine with it. (Ok Maybe Minecraft).

      A more reasonable approach would be to say that the 4.2 TF limit of the Pro is somewhat flexible and if a game dev was to update their game engine to use FP16 in specific areas they could achieve a higher TF overall result vs a system that does not use the FP16x2.
      End result : Better games IF they update their game engines.

    • Eddie Battikha

      U explained it perfectly.

    • gamer04

      cool, can’t wait to see these games and how they compare the the X versions, should look better to than the X versions. IF this is true.

    • Fweds

      Lol

  • Mark

    Oh nooooo, Xrat’s gonna have a field day on this! Lmao

  • Saraacatoe

    Resources52a

    Google is paying 97$ per hour! Work for few hours and have longer with friends & family! :!ao272d:
    On tuesday I got a great new Land Rover Range Rover from having earned $8752 this last four weeks.. Its the most-financialy rewarding I’ve had.. It sounds unbelievable but you wont forgive yourself if you don’t check it
    :!ao272d:
    ➽➽
    ➽➽;➽➽ http://GoogleFinancialJobsCash562ShopPoint/Pay$97/Hour ★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★✫★★:::::!ao272l..,..


 

Copyright © 2009-2017 GamingBolt.com. All Rights Reserved.