Greg Kasavin On Microsoft’s ID@Xbox Parity Clause And FPS/Resolution Debate
“I think it’s reasonable for game players to expect great things from the current generation of consoles.”
GamingBolt recently caught up with Greg Kasavin from Supergiant Games to talk all about the PS4 version of Bastion. During our conversation we asked Greg about his opinion on Microsoft’s ID@Xbox Policy parity clause that has been a subject of much controversy. Microsoft seems to have been relaxing it for some cases but the clause is still there. So as an indie developer what is his take on the parity clause?
“I understand how from Microsoft’s perspective it may not be desirable to have a library of “hand-me-downs” from other platforms. It’s far less of an issue for AAA games because AAA games have the budgets and team sizes to ship their games simultaneously on many platforms, whereas for smaller developers, it can be almost impossible to go to every platform at the same time.”
“Certainly that’s been true of us at Supergiant. At the same time, as a game player all I want is for my consoles of choice to have good, diverse lineups of games. I don’t care if they’re also available on other platforms as long as they’re great games for the console,” Kasavin stated.
He also gave his views on the ongoing resolutiongate and frame rate debate and although he does not have a particular opinion on it, he does believes players deserves the best.
“I don’t have a take on it. I am in general against the act of diminishing or dismissing people’s feelings about things that are important to them. In the case of this particular debate, I think it’s reasonable for game players to expect great things from the current generation of consoles, especially given the long gap between console generations and the relative power and ease-of-use of modern-day gaming PCs.”
Bastion comes out next week on the PS4. Stay tuned for our full interview with Greg Kasavin and our review of the game soon.