Halo 5 Guardians – New Details On Graphics, Cutscenes And More

Halo 5 is about more than Master Chief according to 343

Posted By | On 06th, Sep. 2015 Under News

Halo 5 Guardians

Just a few days ago, we saw a rather impressive looking opening cinematic for Halo 5: Guardians. Now the game’s developers are talking about just how good the graphics inside the game are going to be as well as giving us some new details about the cutscenes and other little tidbits. 343 also explained why there has been such a large focus on Spartan Locke instead of the Master Chief. Holmes recently started talking about this in the Halo forums and made it very clear that the reason the marketing campaign has focused on Locke is because we already know plenty about the Master Chief.

Holmes has said that the Halo universe has always been bigger than Master Chief and the company is working hard to make sure that we get to know this new Spartan. When it comes to the opening cinematic and the cutscenes that are included in the game, Holmes took to Twitter to explain that the cinematic that we all saw in that video was done in-engine. He added that the majority of all the cinematics in the game are done in-engine.

Holmes says that opening cinematic was used done in-engine as far as the character models along with pre-rendered CG and post FX. all of this sounds like pretty good news when it comes to the quality of the graphics in the game as you’re playing as well. While it might take some getting used to when it comes to focusing less on the Master Chief, Holmes isn’t wrong when he says that Halo universe is bigger than one man. Halo 5: Guardians releases exclusively for the Xbox One on October 27, 2015.

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  • GHz

    @Oliver VanDervoort

    ” Holmes took to Twitter to explain that the cinematic that we all saw in that video was done in-engine.”

    I dont think he said that. He was asked, ” are all the cinematics of the game in this way? or do we have ingame cutscenes like #Halo4 as well?”
    The 2nd half of that question starts with “OR,” making a distintion between the trailer we saw with ingame cutscenes like those in halo 4.
    Josh then tackles the person who asked the question concerns by assuring him that majority of the cutscenes in Halo 5 will be realtime (in ingine). I dont think he meant that the latest trailer is real time in engine. I persnally dont tink it is. The earlier ones before are though because 343i said that they were.

    • guest931

      I’m thinking that the opening scene was half in-engine, half CG with prerendering, while most of the cutscenes would be full in-engine.

  • avi

    this game looks amazing.
    so freaking stoked to play it.

  • Nintendo Fan 4 Lif3

    B-b-but..it all started with one man…

    • guest931

      Technically, Masterchief worked with Blue Team consisting of Spartan II’s who trained with him since they were 6 before they got separated just before Halo CE.

    • Nintendo Fan 4 Lif3

      …..you win


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