How The Elder Scrolls 6 Can Use The Best Aspects of Skyrim, Morrowind And Oblivion

What can The Elder Scrolls 6 learn from its predecessors?

Posted By | On 12th, Feb. 2017 Under News | Follow This Author @Shubhankar2508

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The Elder Scrolls as a series has been incredibly consistent over the past few years, if not ever since its inception, and beginning with Morrowind up until now, when Skyrim is the last game to have been released in the series (so far), the games have been of an unbelievably high quality. Which of the last three The Elder Scrolls games is the best is still a fierce discussion amongst fans of the series, so obviously there’s a lot to love in all of them.

Which means that there is a lot that the inevitable The Elder Scrolls 6 can learn from Morrowind, Oblivion and Skyrim. Morrowind and Skyrim are both games with incredible focus on exploration, though both go about that focus in very different ways, and both the regions have an incredible atmospheric feel to them, as if they are actual places with their distinct personalities, cultures and identities, and that is something that fans definitely expect and hope to see in any future instalments in the series.

The kind of emergent gameplay that the series has developed so well over the last three instalments is also something that definitely should make a comeback in the sequel, and something that Bethesda should make sure grows even further. Memorable moments that aren’t scripted but rather ones of the players’ own making – like the random, epic dragon battles in Skyrim – have always been a hallmark of the Elder Scrolls games.

In terms of what the game could learn from Oblivion, while Skyrim takes most of the game’s weaknesses and improves upon them further, there is one particular aspect that degraded with the fifth installment. The amount of freedom and flexibility provided to players in Oblivion in terms of character progression, classes and skills was sorely missed by several players in Skyrim, and to see something similar to what we saw earlier in the franchise’s history would definitely be a welcome addition.

Recently, we also talked about what The Elder Scrolls can learn from Bethesda’s other major RPG series, Fallout, and vice versa. You can read all about that here.

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  • lifaliwe

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  • Lance Allen

    I’m sorry, but how do you call this an article? Two paragraphs of introduction, one paragraph on “emergent” gameplay that doesn’t actually discuss any emergent gameplay, and one paragraph saying you’d like the more complex character systems of Oblivion back, then a plug for another article to round it out?

    So, firstly, unscripted dragon fights aren’t emergent gameplay. They’re an explicit, expected part of the game, and moderately essential to one of the key advancement mechanics (Shouts). Emergent gameplay involves systems interacting with player intent in unexpected ways; Such as the players who choose to play the game as hunters, farmers or guardsmen. While the semi-random dragon fights are an excellent part of Skyrim, they’re not emergent.

    Perhaps what you meant to praise is *dynamic* gameplay? Dynamic systems can often contribute to emergent play, but they’re not the same thing. Their primary purpose is to encourage play outside of the main quest lines, as well as replay and discovery, since the game will be different each time, and cannot be completely captured in game guides. Dynamic systems are one of the most exciting things about modern games, but also one of the hardest to do well; I expect that we’ll continue to see them in future Bethesda titles, hopefully with increasing sophistication.

    I agree that the Oblivion character system should come back, but it was simplified for a reason; if you want them to go back to a more complex system, you’re going to have to make an actual argument as to why you feel it would be better, which you completely fail to do; mentioning the preferences of “several” players isn’t an argument. You need to make a case for how the older system would make the game more enjoyable for the series’ core audience, which simply isn’t the hardcore series fans; if they’re not attracting new players, then they aren’t going to keep making the money necessary to keep making the series at all.

    I don’t have any cogent arguments myself, but I’m also not any type of games journalist. I’m not especially familiar with, so maybe I’m asking too much, but this isn’t even a fluff piece, because it’s just too short. I came here hoping for a look at several aspects of older games in the series that can and should be brought forward into the next one, but I’m leaving here severely disappointed.


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