John Carmack: ‘Something Like Mega-Texture Will Win In The End’

It has allowed fantastic advances something, that has no performance issues.

Posted By | On 03rd, Aug. 2013 Under News | Follow This Author @GamingBoltTweet


RAGE

During the Q&A session at QuakeCon 2013, John Carmack was asked whether he plans to use mega-textures in future games developed by id Software, to which he gave a pretty long explanation, detailing the benefits of using mega textures.

“So the performance issues on the PC, we had the disastrous driver problem and we still have driver problems that crop up. Some of that is also the fault of doing something that nobody else was doing. There is value to doing exactly what everyone else does, that is a well tested path, nobody will accidentally break something that everyone is doing. We were clearly doing something off the beaten road with the mega-texture, the continuous texture uploading and all that entire pipeline of things. It hit the goals that we were looking for on the consoles. On the PCs it should have been superior to that but we had the disastrous driver problem which colored a lot of people’s views on it and we still now occasionally have problems where Rage starts running crappy on somebody’s system.”

“As it stands right now, yes we are still using mega-textures, higher densities, having more in the back which we can call as needed even if we can’t ship them necessarily. The step that I would like to take data wise and we just can’t afford to ship it on optical media (current generation) is if we can ship a defused map along with a pre-baked light, then we have the best of both worlds. We have no downsides to dynamic lights, where right now we have to approximate them but you can also have the full glory of the completely baked world view. We are still far from tapping out all we can get it out from there. We have technologies that let people map paint directly on the mega-textures. We should be able to fix every crossing edge in the world which is something that is not at all plausible to do in any other way. Every time you have two things meeting, don’t have that edge seeing there that nothing get rid of but actually cross fade a little support texture around it. ”

He also explained that  the use of mega-textures have resulted in fantastic results with no performance issues.

“The ability where we have used it with stamping has allowed fantastic advances something that has no stability or performance issues. There were big wins to be had there that we didn’t make the most of and we are still trying to make more out of them. In the end when you say long term, data always wins. So something like mega-texture will win in the end, whether it is dominant in the coming generation or its takes the transition towards cloud gaming.”

“When you take the case of cloud gaming, where you are running on a data set of servers, its completely credible considering having a petabyte of data for this entire glorious world that is build with cloud resource, over and over and in almost all cases, cleverness and compression technologies eventually falls to just put the damn data there. It’s possible that we were pushing a little bit too early on the mega texture because it  barely worked on current generation, but I think inevitably that’ where things will be,” he added.

There is no doubt that Rage was a technical mess on the PC but now that everything is done and dusted, Carmack should be appluaded for trying out something different. Personally, I think mega-texture is going one of the biggest deals in the next generation consoles, given how powerful they are. Let’s hope they fix the driver problems and compatibility issues across the board.

Source: QuakeCon 2013 Keynote


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  • Nintendo Fan 4 Lif3

    Do mega textures basically increase how much data can processed by the CPU and GPU all at once, or no?

  • spideynut71

    Carmack hasn’t been truly relevant, game-wise, since Doom 3 first released on PC. He’s become this pathetic attention whore, who knows nothing about making games people want/like…so he keeps beating that same tech drum to death, sounding more and more like Crytek….but without releasing games.

    • lost lossy

      You are some sort of idiot no matter what carmack does he created this game genre so shut up. Please give me another person that has created several revolutionary games? Ya I didn’t think so if it wasn’t for him you wouldn’t have shitty games like call of duty which mind you is running the engine he created now hush little boy mommy is calling. Go play some more cod

    • spideynut71

      1.) Carmack, like George Lucas, is in fact a pioneer in the industry he revolutionized…but one who is no longer relevant. Only a child doesn’t see that. Clearly, you are a child.

      2.) I haven’t touched the COD franchise since original MW (COD4).
      Little pukes like yourself ruined the franchise for the adults…like
      myself. I turn 42 in September, BTW.

      3.) My “mommy” only “calls” me from her cell phone, since she lives several hours away…about 1 time every 2 weeks…to check in on me and my wife of 14 years. I seriously doubt any of that applies to you. In fact, given your obvious lack of mental development, I’d wager you’ll be living with your parents until you’re forced to put them in nursing homes, because you’re too childish to be able to care for them.

    • XboxOne WINS

      “Carmack, like George Lucas […] is no longer relevant”

      Yup. He couldn’t get mega-textures to work properly on 360 either lol

    • Grant Abbott

      I like Carmack but he hasn’t made a good game since Doom 3. Rage was an interesting concept and I agree Mega Textures are the future but it was an awful game.

    • Cinnamon267

      Considering OEM’s are now supporting tiled resources properly in hardware I would say he is just as relevant. Just because you don’t “see” it on your end means very little.

  • MnMan

    Carmack still creates some good tech that is used in other games. And he basically invented the genre that most games fall under today. But yes he hasn’t made a great game since Doom 3.


 

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